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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-27 23:07:36 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-27 23:07:36 +1000
commitd4c755abfea1ca7154bb73554438ffc81a25a70c (patch)
tree80c531d4c8fe7a95f1d8244160197b3b0e86716c /crawl-ref/docs
parentd1b7b6522f3fd5ee07df0445cf32f0bc01989d9a (diff)
downloadcrawl-ref-d4c755abfea1ca7154bb73554438ffc81a25a70c.tar.gz
crawl-ref-d4c755abfea1ca7154bb73554438ffc81a25a70c.zip
Documentation for "hp" and "hd" tags.
Might not make any sense, as I'm a bit tired.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt15
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diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 4b6ace8a39..a1561ba84c 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -645,6 +645,21 @@ MONS: (list of monsters)
Monster names should be used very sparingly.
+ Further monster customisation can be made by using "hd" and "hp".
+ These two tags allow you to completely overwrite the original hit dice
+ and hit points of a monster:
+ MONS: kobold hd:20
+
+ Creates a kobold with a hit dice of 20. As its hp is randomised, based
+ on its hit dice, this will also be re-rolled. Monsters with a specific
+ hit point value will not have this value change.
+
+ You can also have a specific value for hit points:
+ MONS: kobold hp:20
+
+ Creates a kobold with 20 hit points. This is also useful for monsters
+ (such as statues) which come with non-randomised HP values.
+
Overriding Monster Spells:
--------------------------
Monster spell sets can be overridden with a spells: tag,