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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt15
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 4b6ace8a39..a1561ba84c 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -645,6 +645,21 @@ MONS: (list of monsters)
Monster names should be used very sparingly.
+ Further monster customisation can be made by using "hd" and "hp".
+ These two tags allow you to completely overwrite the original hit dice
+ and hit points of a monster:
+ MONS: kobold hd:20
+
+ Creates a kobold with a hit dice of 20. As its hp is randomised, based
+ on its hit dice, this will also be re-rolled. Monsters with a specific
+ hit point value will not have this value change.
+
+ You can also have a specific value for hit points:
+ MONS: kobold hp:20
+
+ Creates a kobold with 20 hit points. This is also useful for monsters
+ (such as statues) which come with non-randomised HP values.
+
Overriding Monster Spells:
--------------------------
Monster spell sets can be overridden with a spells: tag,