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Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 4b6ace8a39..a1561ba84c 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -645,6 +645,21 @@ MONS: (list of monsters) Monster names should be used very sparingly. + Further monster customisation can be made by using "hd" and "hp". + These two tags allow you to completely overwrite the original hit dice + and hit points of a monster: + MONS: kobold hd:20 + + Creates a kobold with a hit dice of 20. As its hp is randomised, based + on its hit dice, this will also be re-rolled. Monsters with a specific + hit point value will not have this value change. + + You can also have a specific value for hit points: + MONS: kobold hp:20 + + Creates a kobold with 20 hit points. This is also useful for monsters + (such as statues) which come with non-randomised HP values. + Overriding Monster Spells: -------------------------- Monster spell sets can be overridden with a spells: tag, |