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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-26 17:06:14 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-26 17:14:33 +0100
commitf751c126a10132e7f3efd1f27f03abb228082f7a (patch)
tree11ae00a527e61eeec1ff8e91041dbc1442cb9118 /crawl-ref/docs
parentb1ede8b9a0b8200538147f8031f6ed8b4f9de8c8 (diff)
downloadcrawl-ref-f751c126a10132e7f3efd1f27f03abb228082f7a.tar.gz
crawl-ref-f751c126a10132e7f3efd1f27f03abb228082f7a.zip
Fix a typo.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index d99fb5faf9..b058e6387d 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -520,7 +520,7 @@ ITEM: (list of items, separated by comma)
provided. For example, "owner:Roxanne" may create "Roxanne's
Treatise on Mountains".
- NOTE: You can place multiple items on the same square by using the
+ NOTE: You can place multiple items on the same square by using the
KITEM directive. See that section for more information.
MONS: (list of monsters)
@@ -562,7 +562,7 @@ MONS: (list of monsters)
MONS: rat tile:mons_giant_bat
In tiles version, this would create a monster that uses the
- 'monst_giant_bat' tile, but is otherwise identical to a rat.
+ 'mons_giant_bat' tile, but is otherwise identical to a rat.
Obviously, this substition of one monster onto another should
never be used, but it can be useful for customised vault monsters
if an alternate tile exists. In ASCII mode, this will do nothing.
@@ -808,9 +808,9 @@ COLOUR: . = green / blue:5 / red / none
the COLOUR will transfer to the resulting transformed glyph.
There are two types of colour available: base and "elemental".
- Available base colours are as follows: blue, green, cyan,
- red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen,
- lightcyan, lightred, lightmagenta, yellow and white.
+ Available base colours are as follows: blue, green, cyan,
+ red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen,
+ lightcyan, lightred, lightmagenta, yellow and white.
Elemental colours are: fire, ice, earth, electricity, air, poison,
water, magic, mutagenic, warp, enchant, heal, holy, dark, death,
@@ -1041,7 +1041,7 @@ KPROP: x = bloody
Available properties are:
* "bloody": Causes features to appear as though splattered with
- blood. This should be used very, very sparingly!
+ blood. This should be used very, very sparingly!
* "no_cloud_gen": Prevents clouds from being generated over this
feature (usually lava). Does not stop fog generators or clouds
entering from nearby squares.