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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
commit00eb4216eab04d938358d9a382c4afacc4ff5a5f (patch)
treeefad04e2ec0ac072dd4c77c6e3af9ed19febcd6b /crawl-ref/settings/init.txt
parentfa6393b63b270a07e02ce4c8333b23013b5ded75 (diff)
downloadcrawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.tar.gz
crawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.zip
Changed interrupted butchering behaviour as per Johanna's
suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/settings/init.txt')
-rw-r--r--crawl-ref/settings/init.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt
index 92ac56ee24..7c27112595 100644
--- a/crawl-ref/settings/init.txt
+++ b/crawl-ref/settings/init.txt
@@ -207,7 +207,7 @@ include = travel_stoppers.txt
# allow_self_target = (yes | no | prompt)
# easy_butcher = false
# always_confirm_butcher = true
-# swap_when_safe = false
+# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = false
# sort_menus = pickup: true : basename, qualname, curse, qty