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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-09 21:29:12 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-09 21:29:12 +0000
commite3af78b8bb3ad47ea17162e6ef591ca881f0370e (patch)
treee982d1d591a4eaff043bbb8f77f6cefe2236836f /crawl-ref/settings/menu_colours.txt
parent31ecf11f2b7ff57426fb26fce5e3e63444e743c3 (diff)
downloadcrawl-ref-e3af78b8bb3ad47ea17162e6ef591ca881f0370e.tar.gz
crawl-ref-e3af78b8bb3ad47ea17162e6ef591ca881f0370e.zip
* Don't count chunks as "useless" (even if inedible) if the player knows
Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/settings/menu_colours.txt')
-rw-r--r--crawl-ref/settings/menu_colours.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt
index 4a44e4e9dd..d6257dc51a 100644
--- a/crawl-ref/settings/menu_colours.txt
+++ b/crawl-ref/settings/menu_colours.txt
@@ -1,6 +1,6 @@
# Changing colours of items in the inventory and other menus
-menu := menu_colour
+menu := menu_colour
ae := autopickup_exceptions
# Items currently not affecting you.
@@ -29,7 +29,7 @@ menu = inventory:white:.*artefact.*
#menu = white:.*identified.*artefact.*
#menu = lightblue:.*unidentified.*artefact.*
-# Ego items
+# Ego items
#
: if options.menu_colour_prefix_class then
menu = lightblue:(^identified armour .* pair of .* of )
@@ -54,7 +54,7 @@ menu = cyan:.*good_item.*
menu = cyan:.*misc.*[lL]antern
# Dangerous (but still useful) items
-menu = magenta:.*dangerous_item.*
+menu = $dangerous:.*dangerous_item.*
# Evil items
menu = $evil:.*evil_item.*