diff options
author | Charles Otto <ottochar@gmail.com> | 2009-11-01 12:18:32 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-01 12:18:32 -0500 |
commit | 6e839a764ac329ad91994030a39a8e5516629210 (patch) | |
tree | 1d25fe2e8ae5c12b525582556f0a01442dd47c97 /crawl-ref/settings | |
parent | 44d5908a94d4297ad52c3c7d55651c1ad1bce3b3 (diff) | |
download | crawl-ref-6e839a764ac329ad91994030a39a8e5516629210.tar.gz crawl-ref-6e839a764ac329ad91994030a39a8e5516629210.zip |
Give evil_items a higher priority in menu_colours
Move the line for evil_items higher up in menu_colours.txt so that
artefact weapons with evil brands, the lantern of shadows, haste
items etc. get colored as evil for the appropriate gods.
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r-- | crawl-ref/settings/menu_colours.txt | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt index 31c44b83d7..d35b6a83c9 100644 --- a/crawl-ref/settings/menu_colours.txt +++ b/crawl-ref/settings/menu_colours.txt @@ -1,62 +1,62 @@ -# Changing colours of items in the inventory and other menus - -menu := menu_colour -ae := autopickup_exceptions - -# Items currently not affecting you. -menu = darkgrey:(melded) - -# Bad items -menu = lightred:.*bad_item.* - -# Useless items, comes here to override artefacts etc. -menu = darkgrey:.*useless_item.* - -: if you.race() == "Spriggan" then -menu = darkgrey:.*jewellery.*(sustenance) -ae = >ring.*(sustenance) -:end - -# Important game items -# -menu = lightmagenta:.*misc.*rune( of Zot)? -menu = lightmagenta:.*orb.*Zot - -# Artefacts -# -menu = white:.*artefact.* - -#menu = white:.*identified.*artefact.* -#menu = lightblue:.*unidentified.*artefact.* - -# Ego items -# -: if options.menu_colour_prefix_class then -menu = lightblue:(^identified armour .* pair of .* of ) -menu = lightgrey:(^identified armour .* pair of ) -menu = lightblue:(^identified (weapon|armour) .* of ) - -# Possible egos -menu = lightblue:^unidentified .*weapon.*(runed|glowing) -menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) -:end - -# Emergency items -menu = yellow:.*emergency_item.* - -# Good items -menu = cyan:.*good_item.* -menu = cyan:.*misc.*[lL]antern - -# Dangerous (but still useful) items -menu = $dangerous:.*dangerous_item.* - -# Evil items -menu = $evil:.*evil_item.* - -# Defaults for normal items -# -menu = lightred:.*equipped.* cursed -menu = inventory:lightgreen:.*equipped.* -menu = red: cursed -menu = green:uncursed +# Changing colours of items in the inventory and other menus
+
+menu := menu_colour
+ae := autopickup_exceptions
+
+# Items currently not affecting you.
+menu = darkgrey:(melded)
+
+# Bad items
+menu = lightred:.*bad_item.*
+
+# Useless items, comes here to override artefacts etc.
+menu = darkgrey:.*useless_item.*
+
+: if you.race() == "Spriggan" then
+menu = darkgrey:.*jewellery.*(sustenance)
+ae = >ring.*(sustenance)
+:end
+
+# Evil items
+menu = $evil:.*evil_item.*
+
+# Important game items
+#
+menu = lightmagenta:.*misc.*rune( of Zot)?
+menu = lightmagenta:.*orb.*Zot
+
+# Artefacts
+#
+menu = white:.*artefact.*
+
+#menu = white:.*identified.*artefact.*
+#menu = lightblue:.*unidentified.*artefact.*
+
+# Ego items
+#
+: if options.menu_colour_prefix_class then
+menu = lightblue:(^identified armour .* pair of .* of )
+menu = lightgrey:(^identified armour .* pair of )
+menu = lightblue:(^identified (weapon|armour) .* of )
+
+# Possible egos
+menu = lightblue:^unidentified .*weapon.*(runed|glowing)
+menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
+:end
+
+# Emergency items
+menu = yellow:.*emergency_item.*
+
+# Good items
+menu = cyan:.*good_item.*
+menu = cyan:.*misc.*[lL]antern
+
+# Dangerous (but still useful) items
+menu = $dangerous:.*dangerous_item.*
+
+# Defaults for normal items
+#
+menu = lightred:.*equipped.* cursed
+menu = inventory:lightgreen:.*equipped.*
+menu = red: cursed
+menu = green:uncursed
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