summaryrefslogtreecommitdiffstats
path: root/crawl-ref/settings
diff options
context:
space:
mode:
authorCharles Otto <ottochar@gmail.com>2009-11-01 12:18:32 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-01 12:18:32 -0500
commit6e839a764ac329ad91994030a39a8e5516629210 (patch)
tree1d25fe2e8ae5c12b525582556f0a01442dd47c97 /crawl-ref/settings
parent44d5908a94d4297ad52c3c7d55651c1ad1bce3b3 (diff)
downloadcrawl-ref-6e839a764ac329ad91994030a39a8e5516629210.tar.gz
crawl-ref-6e839a764ac329ad91994030a39a8e5516629210.zip
Give evil_items a higher priority in menu_colours
Move the line for evil_items higher up in menu_colours.txt so that artefact weapons with evil brands, the lantern of shadows, haste items etc. get colored as evil for the appropriate gods.
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r--crawl-ref/settings/menu_colours.txt124
1 files changed, 62 insertions, 62 deletions
diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt
index 31c44b83d7..d35b6a83c9 100644
--- a/crawl-ref/settings/menu_colours.txt
+++ b/crawl-ref/settings/menu_colours.txt
@@ -1,62 +1,62 @@
-# Changing colours of items in the inventory and other menus
-
-menu := menu_colour
-ae := autopickup_exceptions
-
-# Items currently not affecting you.
-menu = darkgrey:(melded)
-
-# Bad items
-menu = lightred:.*bad_item.*
-
-# Useless items, comes here to override artefacts etc.
-menu = darkgrey:.*useless_item.*
-
-: if you.race() == "Spriggan" then
-menu = darkgrey:.*jewellery.*(sustenance)
-ae = >ring.*(sustenance)
-:end
-
-# Important game items
-#
-menu = lightmagenta:.*misc.*rune( of Zot)?
-menu = lightmagenta:.*orb.*Zot
-
-# Artefacts
-#
-menu = white:.*artefact.*
-
-#menu = white:.*identified.*artefact.*
-#menu = lightblue:.*unidentified.*artefact.*
-
-# Ego items
-#
-: if options.menu_colour_prefix_class then
-menu = lightblue:(^identified armour .* pair of .* of )
-menu = lightgrey:(^identified armour .* pair of )
-menu = lightblue:(^identified (weapon|armour) .* of )
-
-# Possible egos
-menu = lightblue:^unidentified .*weapon.*(runed|glowing)
-menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
-:end
-
-# Emergency items
-menu = yellow:.*emergency_item.*
-
-# Good items
-menu = cyan:.*good_item.*
-menu = cyan:.*misc.*[lL]antern
-
-# Dangerous (but still useful) items
-menu = $dangerous:.*dangerous_item.*
-
-# Evil items
-menu = $evil:.*evil_item.*
-
-# Defaults for normal items
-#
-menu = lightred:.*equipped.* cursed
-menu = inventory:lightgreen:.*equipped.*
-menu = red: cursed
-menu = green:uncursed
+# Changing colours of items in the inventory and other menus
+
+menu := menu_colour
+ae := autopickup_exceptions
+
+# Items currently not affecting you.
+menu = darkgrey:(melded)
+
+# Bad items
+menu = lightred:.*bad_item.*
+
+# Useless items, comes here to override artefacts etc.
+menu = darkgrey:.*useless_item.*
+
+: if you.race() == "Spriggan" then
+menu = darkgrey:.*jewellery.*(sustenance)
+ae = >ring.*(sustenance)
+:end
+
+# Evil items
+menu = $evil:.*evil_item.*
+
+# Important game items
+#
+menu = lightmagenta:.*misc.*rune( of Zot)?
+menu = lightmagenta:.*orb.*Zot
+
+# Artefacts
+#
+menu = white:.*artefact.*
+
+#menu = white:.*identified.*artefact.*
+#menu = lightblue:.*unidentified.*artefact.*
+
+# Ego items
+#
+: if options.menu_colour_prefix_class then
+menu = lightblue:(^identified armour .* pair of .* of )
+menu = lightgrey:(^identified armour .* pair of )
+menu = lightblue:(^identified (weapon|armour) .* of )
+
+# Possible egos
+menu = lightblue:^unidentified .*weapon.*(runed|glowing)
+menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
+:end
+
+# Emergency items
+menu = yellow:.*emergency_item.*
+
+# Good items
+menu = cyan:.*good_item.*
+menu = cyan:.*misc.*[lL]antern
+
+# Dangerous (but still useful) items
+menu = $dangerous:.*dangerous_item.*
+
+# Defaults for normal items
+#
+menu = lightred:.*equipped.* cursed
+menu = inventory:lightgreen:.*equipped.*
+menu = red: cursed
+menu = green:uncursed