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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-17 22:04:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-17 22:04:34 +0000
commitaeb4ec07c472d019e92cd769bbd6484439aa7f86 (patch)
tree03c4c044279ea4ce43e39311cf820d5b4237adc5 /crawl-ref/settings
parentd636d3368b6441379025477373212cd203fe16bf (diff)
downloadcrawl-ref-aeb4ec07c472d019e92cd769bbd6484439aa7f86.tar.gz
crawl-ref-aeb4ec07c472d019e92cd769bbd6484439aa7f86.zip
Add a check for whether a monster with water habitat can reach the
player and only consider such monster unsafe if there is a path. Replace the old runrest_ignore_monster checks for aquatic monsters with this one, which has the side effect of being nicer to Merfolk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10701 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r--crawl-ref/settings/init.txt7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt
index 44df7f194d..4206f804df 100644
--- a/crawl-ref/settings/init.txt
+++ b/crawl-ref/settings/init.txt
@@ -185,13 +185,6 @@ runrest_ignore_message = safely over a trap
runrest_ignore_message = You feel.*sick
runrest_ignore_poison = 2:30
runrest_ignore_monster = butterfly:1
-# acquatic monsters
-runrest_ignore_monster = fish:2
-runrest_ignore_monster = shark:2
-runrest_ignore_monster = kraken:2
-# special case for tentacled monstrosity
-runrest_ignore_monster = tentacled:8
-runrest_ignore_monster = tentacle:2
# runrest_ignore_monster = swamp worm:3
# trap_prompt = false