diff options
author | Charles Otto <ottochar@gmail.com> | 2009-11-05 01:15:35 -0500 |
---|---|---|
committer | Charles Otto <ottochar@gmail.com> | 2009-11-05 01:18:29 -0500 |
commit | b9593f0b29d9201502c53a35a43389b175943b61 (patch) | |
tree | f35216b6219400a6c0ea134fdd425be897447418 /crawl-ref/settings | |
parent | 3890b0dcf7b0b897edc1b04099f56709c18b012c (diff) | |
download | crawl-ref-b9593f0b29d9201502c53a35a43389b175943b61.tar.gz crawl-ref-b9593f0b29d9201502c53a35a43389b175943b61.zip |
Let Feawn worshipers travel/run through plants they can pass through.
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r-- | crawl-ref/settings/init.txt | 817 |
1 files changed, 409 insertions, 408 deletions
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt index d49fc6812b..c7bd57c7eb 100644 --- a/crawl-ref/settings/init.txt +++ b/crawl-ref/settings/init.txt @@ -1,408 +1,409 @@ -# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): -# -# DCSS 0.4 introduces several rather drastic changes to the interface; -# read 034_changes.txt for details. Uncomment these options if you want -# to disable them and go back to the old state: -# monster colours, command keys, order on the character selection screen, -# item colours, appearance of the stat section, butchering interface, -# targeting interface. -# The options for monster glyphs and item colours don't matter for Tiles. -# (New players should just ignore these lines.) -# -# include = 034_monster_glyphs.txt -# include = 034_command_keys.txt -# classic_item_colours = true -# classic_hud = true -# use_old_selection_order = true -# always_confirm_butcher = true -# target_unshifted_dirs = true - - -# Crawl Init file -# -# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy -# init.txt to ~/.crawlrc as: -# cp init.txt ~/.crawlrc -# -# Lines beginning with '#' are comments. The basic syntax is: -# -# field = value or field.subfield = value -# -# Only one specification is allowed per line. -# -# The terms are typically case-insensitive except in the fairly obvious -# cases (the character's name and specifying files or directories when -# on a system that has case-sensitive filenames). -# -# White space is stripped from the beginning and end of the line, as -# well as immediately before and after the '='. If the option allows -# multiple comma/semicolon-separated terms (such as -# autopickup_exceptions), all whitespace around the separator is also -# trimmed. All other whitespace is left intact. -# -# For descriptions concerning an option consult the file -# options_guide.txt -# in your /docs directory. Also note that the ordering of the options -# is taken from that file; this is for presentational reasons only. -# -# Note that all boolean options (i.e. values of 'true' or 'false') have -# their non-default value commented out. You can toggle these by just -# uncommenting. -# Options with several values, e.g. drop_mode = (multi | single), -# usually have the first value as default. - -##### 1- Starting Screen ############################################ -# -# name = Delilah -# remember_name = false -# use_old_selection_order = true -# weapon = (short sword | hand axe | spear | mace | trident | random) -# book = (fire | ice | summ | random) -# wand = (enslavement | confusion | magic darts | frost | flame | striking | random) -# chaos_knight = (Xom | Makhleb | random) -# death_knight = (necromancy | Yredelemnul | random) -# priest = (Zin | Yredelemnul | Beogh | random) -# species = (Human |...| Vampire | random) -# job = (Fighter |...| Wanderer | random) -# random_pick = true -# good_random = false - -##### 2- File System ############################################### -# -# crawl_dir = <path> -# morgue_dir = morgue -# save_dir = saves -macro_dir = settings/ -# sound = <regex>:<path to sound file> - -##### 3- Lua Files ################################################# -# -lua_file = lua/stash.lua -lua_file = lua/wield.lua -lua_file = lua/runrest.lua -lua_file = lua/gearset.lua -lua_file = lua/trapwalk.lua -lua_file = lua/pickup.lua - -# kills.lua yields more information at the cost of huge dumps. -# lua_file = lua/kills.lua - -##### 4- Interface ################################################# -# -##### 4-a Picking up and Dropping ############### -# -autopickup = $?!+"/% - -# There is a long list of autopickup exceptions in -include = autopickup_exceptions.txt - -drop_filter = useless_item - -# default_autopickup = false -# autopickup_no_burden = true -# pickup_thrown = false -# pickup_dropped = true -# chunks_autopickup = false -# assign_item_slot = (forward | backward) -# -# drop_mode = (multi | single) -# pickup_mode = (single | multi | auto:5) -# drop_filter = skeleton, rotting, corpse -# default_friendly_pickup = (none | friend | player | all) - -##### 4-b Targetting ############################ -# -# target_zero_exp = true -# target_oos = false -# target_los_first = false -# default_target = false -# target_unshifted_dirs = true -# darken_beyond_range = false - -##### 4-c Passive Sightings ##################### -# -# detected_monster_colour = lightred -# detected_item_colour = green -# remembered_monster_colour = darkgrey -# colour_map = false -# clean_map = true - -##### 4-d Branding ############################## -# -# friend_brand = hi:green -# neutral_brand = hi:lightgrey -# stab_brand = hi:blue -# may_stab_brand = hi:yellow -# heap_brand = reverse -# feature_item_brand = reverse -# trap_item_brand = reverse -# verbose_monster_pane = false - -##### 4-e Level Map Functions ################### -# -# level_map_cursor_step = 7 -# level_map_title = false -# item_colour = false - -##### 4-f Viewport Options ################### -# -# view_max_width = 33 -# view_max_height = 21 -# view_lock_x = false -# view_lock_y = false -# view_lock = false -# center_on_scroll = true -# symmetric_scroll = false -# scroll_margin_x = 2 -# scroll_margin_y = 2 -# scroll_margin = 2 - -##### 4-g Travel and Exploration ################# -# -# travel_delay = 20 -# explore_delay = -1 -# travel_avoid_terrain = shallow water -# -# explore_greedy = false -# explore_stop = items,greedy_items,stairs,shops,altars,gates -# explore_improved = true -auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue -auto_exclude = curse skull,roxanne - -# tc_reachable = blue -# tc_dangerous = cyan -# tc_disconnected = darkgrey -# tc_excluded = lightmagenta -# tc_exclude_circle = red - -# The following options are not default. -# -runrest_ignore_message = pray: -runrest_ignore_message = You feel.*sick -runrest_ignore_message = disappears in a puff of smoke -runrest_ignore_message = engulfed in a cloud of smoke -runrest_ignore_message = safely over a trap -runrest_ignore_message = You feel.*sick -runrest_ignore_message = A.*toadstool withers and dies -runrest_ignore_message = toadstools? grows -runrest_ignore_poison = 2:30 -runrest_ignore_monster = butterfly:1 -# runrest_ignore_monster = swamp worm:3 - -# trap_prompt = false -trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 - -#rest_wait_both = true - -# The file (travel_stoppers.txt) contains a list of travel_stop_message -# settings, with brief descriptions of what they do. -include = travel_stoppers.txt - -##### 4-h Stashes ############################### -# - -# 14 filters out corpses -# stash_filter = 14 - -stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise -stash_filter = scroll of immolation, scroll of random uselessness -stash_filter = scroll of paper - -stash_filter = ring of hunger, amulet of inaccuracy - -# annotate_item_class = true -# annotate_item_dropped = true - -##### 4-i Command Enhancements ################## -# -# auto_list = false -# easy_open = false -# easy_unequip = false -# equip_unequip = true -# easy_confirm = (none | safe) -# allow_self_target = (yes | no | prompt) -# easy_butcher = false -# always_confirm_butcher = true -# prefer_safe_chunks = false -# easy_eat_chunks = true -# easy_eat_gourmand = true -# easy_eat_contaminated = true -# prompt_for_swap = false -# easy_quit_item_prompts = false -# easy_exit_menu = false -# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty -sort_menus = inv: true : equipped, freshness, charged - - -##### 4-j Messages and Display Enhancements ##### -# -# hp_warning = 10 -# mp_warning = 0 -# hp_colour = 50:yellow, 25:red -# mp_colour = 50:yellow, 25:red -# stat_colour = 1:lightred, 3:red - -# status_caption_colour = yellow -# classic_hud = true -# mlist_min_height = 5 -# msg_max_height = 10 -# mlist_allow_alternate_layout = true -# mlist_targetting = true -# show_gold_turns = true - -# delay_message_clear = true -# show_inventory_weights = true -# item_stack_summary_minimum = 5 -# list_rotten = false -# show_beam = false -# msg_condense_repeats = false - -##### Colours (messages and menus) ##### -# -# menu_colour_prefix_class = false -# menu_colour_shops = false - -# Food is colour coded in standard_colours.txt as follows: -include = standard_colours.txt -# -# yellow = preferred food ($preferred) -# darkgrey = cannot be eaten at all ($inedible) -# lightred = causes rot ($rot-inducing) -# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) -# red = considered "evil" by your deity ($evil) -# lightgreen = poisonous ($poisonous) -# brown = contaminated, may cause sickness ($contaminated) -# -# You can change colours by using something like -# $contaminated := magenta - -include = food_colouring.txt - -# There is elaborate colouring of items in the inventory (and other menus) -# depending on their usefulness, taking species and other criteria into account. -include = menu_colours.txt - -# Colouring of autoinscribed god gifts -menu_colour = pickup:green:god gift - -# Highlight (partly) selected items -menu_colour = inventory:white:\w \+\s -menu_colour = inventory:white:\w \#\s - -# Colouring of messages -# Messages are colour coded in standard_colours.txt as follows: -# -# lightred = really important messages ($danger) -# yellow = significant messages ($warning) -# lightred = item damaged/destryoed ($item_dmg [same as $danger]) -# darkgrey = boring, message clutter ($boring) -# -include = messages.txt - -# Colouring for the notes -menu_colour = notes:white:Reached XP level - -# These lines will suppress extra feedback messages from travel/shift-running. -# -# message_colour = mute:warning:comes into view -# message_colour = mute:You start (searching|resting) -# message_colour = mute:Done searching -# message_colour = mute:(HP|Magic) restored -# message_colour = mute:warning:Not with.*(in view|monsters around) - -# You can also enforce a --more-- prompt for messages -# force_more_message = You are starting to lose your buoyancy -force_more_message = You fall through a shaft - -##### 4-k Firing Commands ####################### -# -# fire_items_start = a -# fire_order = launcher, return -# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club -# fire_order += inscribed - -##### 4-l Channels ############################## -# -# channel.multiturn = mute - -##### 4-m Inscriptions ########################## -# -autoinscribe = distortion:!w -# autoinscribe = potion.*mutation:!q -# autoinscribe = royal jell:=g -# autoinscribe_artefacts = false - -##### 4-n Macro related Options ################# -# -# flush.failure = false -# flush.command = true -# flush.message = true -# macro_meta_entry = false - -##### 4-t Tile related Options ################## - -# All tiles specific options are in the external file -include = tiles_options.txt - - -##### 5- Dump File ################################################# -# -##### 5-a Items and Kill List ################### -# -# kill_map = friend:you, other:you -# dump_kill_places = (single | all | none) -# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes -# dump_item_origin_price = -1 -# dump_message_count = 20 -# dump_order = header, hiscore, stats, misc, notes, inventory, -# dump_order += turns_by_place, skills, spells, overview, mutations, -# dump_order += messages, screenshot, monlist, kills_by_place, kills -# dump_book_spells = false - -##### 5-b Notes ################################# -# -# user_note_prefix=@@@ -ood_interesting = 8 -note_hp_percent = 5 -note_skill_levels = 1,5,10,15,27 -#note_all_skill_levels = true -#note_skill_max = false -#note_all_spells = false -#note_xom_effects = false -note_items = rod of, acquirement, preservation, running, of Zot -note_messages = You pass through the gate -note_messages = cast .* Abyss -note_messages = Your scales start -note_messages = protects you from harm -note_messages = You fall through a shaft -note_monsters = orb of fire, ancient lich, Sigmund - -##### 6- Miscellaneous ############################################# -# -##### 6-a All OS ################################ -# -# mouse_input = true -# wiz_mode = no -# char_set = ascii -# -# classic_item_colours = true -# -# colour.lightgray = black -# colour.lightcyan = cyan -# colour.yellow = brown -# -# pizza = Sausage - -# See options_guide.txt for the options -# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, -# feature, mon_glyph - -##### 6-b DOS and Windows ####################### -# -# dos_use_background_intensity = true -# background = black - - -##### 6-c Unix ################################## -# -# use_fake_cursor = false +# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
+#
+# DCSS 0.4 introduces several rather drastic changes to the interface;
+# read 034_changes.txt for details. Uncomment these options if you want
+# to disable them and go back to the old state:
+# monster colours, command keys, order on the character selection screen,
+# item colours, appearance of the stat section, butchering interface,
+# targeting interface.
+# The options for monster glyphs and item colours don't matter for Tiles.
+# (New players should just ignore these lines.)
+#
+# include = 034_monster_glyphs.txt
+# include = 034_command_keys.txt
+# classic_item_colours = true
+# classic_hud = true
+# use_old_selection_order = true
+# always_confirm_butcher = true
+# target_unshifted_dirs = true
+
+
+# Crawl Init file
+#
+# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
+# init.txt to ~/.crawlrc as:
+# cp init.txt ~/.crawlrc
+#
+# Lines beginning with '#' are comments. The basic syntax is:
+#
+# field = value or field.subfield = value
+#
+# Only one specification is allowed per line.
+#
+# The terms are typically case-insensitive except in the fairly obvious
+# cases (the character's name and specifying files or directories when
+# on a system that has case-sensitive filenames).
+#
+# White space is stripped from the beginning and end of the line, as
+# well as immediately before and after the '='. If the option allows
+# multiple comma/semicolon-separated terms (such as
+# autopickup_exceptions), all whitespace around the separator is also
+# trimmed. All other whitespace is left intact.
+#
+# For descriptions concerning an option consult the file
+# options_guide.txt
+# in your /docs directory. Also note that the ordering of the options
+# is taken from that file; this is for presentational reasons only.
+#
+# Note that all boolean options (i.e. values of 'true' or 'false') have
+# their non-default value commented out. You can toggle these by just
+# uncommenting.
+# Options with several values, e.g. drop_mode = (multi | single),
+# usually have the first value as default.
+
+##### 1- Starting Screen ############################################
+#
+# name = Delilah
+# remember_name = false
+# use_old_selection_order = true
+# weapon = (short sword | hand axe | spear | mace | trident | random)
+# book = (fire | ice | summ | random)
+# wand = (enslavement | confusion | magic darts | frost | flame | striking | random)
+# chaos_knight = (Xom | Makhleb | random)
+# death_knight = (necromancy | Yredelemnul | random)
+# priest = (Zin | Yredelemnul | Beogh | random)
+# species = (Human |...| Vampire | random)
+# job = (Fighter |...| Wanderer | random)
+# random_pick = true
+# good_random = false
+
+##### 2- File System ###############################################
+#
+# crawl_dir = <path>
+# morgue_dir = morgue
+# save_dir = saves
+macro_dir = settings/
+# sound = <regex>:<path to sound file>
+
+##### 3- Lua Files #################################################
+#
+lua_file = lua/stash.lua
+lua_file = lua/wield.lua
+lua_file = lua/runrest.lua
+lua_file = lua/gearset.lua
+lua_file = lua/trapwalk.lua
+lua_file = lua/pickup.lua
+
+# kills.lua yields more information at the cost of huge dumps.
+# lua_file = lua/kills.lua
+
+##### 4- Interface #################################################
+#
+##### 4-a Picking up and Dropping ###############
+#
+autopickup = $?!+"/%
+
+# There is a long list of autopickup exceptions in
+include = autopickup_exceptions.txt
+
+drop_filter = useless_item
+
+# default_autopickup = false
+# autopickup_no_burden = true
+# pickup_thrown = false
+# pickup_dropped = true
+# chunks_autopickup = false
+# assign_item_slot = (forward | backward)
+#
+# drop_mode = (multi | single)
+# pickup_mode = (single | multi | auto:5)
+# drop_filter = skeleton, rotting, corpse
+# default_friendly_pickup = (none | friend | player | all)
+
+##### 4-b Targetting ############################
+#
+# target_zero_exp = true
+# target_oos = false
+# target_los_first = false
+# default_target = false
+# target_unshifted_dirs = true
+# darken_beyond_range = false
+
+##### 4-c Passive Sightings #####################
+#
+# detected_monster_colour = lightred
+# detected_item_colour = green
+# remembered_monster_colour = darkgrey
+# colour_map = false
+# clean_map = true
+
+##### 4-d Branding ##############################
+#
+# friend_brand = hi:green
+# neutral_brand = hi:lightgrey
+# stab_brand = hi:blue
+# may_stab_brand = hi:yellow
+# heap_brand = reverse
+# feature_item_brand = reverse
+# trap_item_brand = reverse
+# verbose_monster_pane = false
+
+##### 4-e Level Map Functions ###################
+#
+# level_map_cursor_step = 7
+# level_map_title = false
+# item_colour = false
+
+##### 4-f Viewport Options ###################
+#
+# view_max_width = 33
+# view_max_height = 21
+# view_lock_x = false
+# view_lock_y = false
+# view_lock = false
+# center_on_scroll = true
+# symmetric_scroll = false
+# scroll_margin_x = 2
+# scroll_margin_y = 2
+# scroll_margin = 2
+
+##### 4-g Travel and Exploration #################
+#
+# travel_delay = 20
+# explore_delay = -1
+# travel_avoid_terrain = shallow water
+#
+# explore_greedy = false
+# explore_stop = items,greedy_items,stairs,shops,altars,gates
+# explore_improved = true
+auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue
+auto_exclude = curse skull,roxanne
+
+# tc_reachable = blue
+# tc_dangerous = cyan
+# tc_disconnected = darkgrey
+# tc_excluded = lightmagenta
+# tc_exclude_circle = red
+
+# The following options are not default.
+#
+runrest_ignore_message = pray:
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = disappears in a puff of smoke
+runrest_ignore_message = engulfed in a cloud of smoke
+runrest_ignore_message = safely over a trap
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = A.*toadstool withers and dies
+runrest_ignore_message = toadstools? grows
+runrest_ignore_message = You walk carefully through the
+runrest_ignore_poison = 2:30
+runrest_ignore_monster = butterfly:1
+# runrest_ignore_monster = swamp worm:3
+
+# trap_prompt = false
+trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
+
+#rest_wait_both = true
+
+# The file (travel_stoppers.txt) contains a list of travel_stop_message
+# settings, with brief descriptions of what they do.
+include = travel_stoppers.txt
+
+##### 4-h Stashes ###############################
+#
+
+# 14 filters out corpses
+# stash_filter = 14
+
+stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise
+stash_filter = scroll of immolation, scroll of random uselessness
+stash_filter = scroll of paper
+
+stash_filter = ring of hunger, amulet of inaccuracy
+
+# annotate_item_class = true
+# annotate_item_dropped = true
+
+##### 4-i Command Enhancements ##################
+#
+# auto_list = false
+# easy_open = false
+# easy_unequip = false
+# equip_unequip = true
+# easy_confirm = (none | safe)
+# allow_self_target = (yes | no | prompt)
+# easy_butcher = false
+# always_confirm_butcher = true
+# prefer_safe_chunks = false
+# easy_eat_chunks = true
+# easy_eat_gourmand = true
+# easy_eat_contaminated = true
+# prompt_for_swap = false
+# easy_quit_item_prompts = false
+# easy_exit_menu = false
+# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
+sort_menus = inv: true : equipped, freshness, charged
+
+
+##### 4-j Messages and Display Enhancements #####
+#
+# hp_warning = 10
+# mp_warning = 0
+# hp_colour = 50:yellow, 25:red
+# mp_colour = 50:yellow, 25:red
+# stat_colour = 1:lightred, 3:red
+
+# status_caption_colour = yellow
+# classic_hud = true
+# mlist_min_height = 5
+# msg_max_height = 10
+# mlist_allow_alternate_layout = true
+# mlist_targetting = true
+# show_gold_turns = true
+
+# delay_message_clear = true
+# show_inventory_weights = true
+# item_stack_summary_minimum = 5
+# list_rotten = false
+# show_beam = false
+# msg_condense_repeats = false
+
+##### Colours (messages and menus) #####
+#
+# menu_colour_prefix_class = false
+# menu_colour_shops = false
+
+# Food is colour coded in standard_colours.txt as follows:
+include = standard_colours.txt
+#
+# yellow = preferred food ($preferred)
+# darkgrey = cannot be eaten at all ($inedible)
+# lightred = causes rot ($rot-inducing)
+# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
+# red = considered "evil" by your deity ($evil)
+# lightgreen = poisonous ($poisonous)
+# brown = contaminated, may cause sickness ($contaminated)
+#
+# You can change colours by using something like
+# $contaminated := magenta
+
+include = food_colouring.txt
+
+# There is elaborate colouring of items in the inventory (and other menus)
+# depending on their usefulness, taking species and other criteria into account.
+include = menu_colours.txt
+
+# Colouring of autoinscribed god gifts
+menu_colour = pickup:green:god gift
+
+# Highlight (partly) selected items
+menu_colour = inventory:white:\w \+\s
+menu_colour = inventory:white:\w \#\s
+
+# Colouring of messages
+# Messages are colour coded in standard_colours.txt as follows:
+#
+# lightred = really important messages ($danger)
+# yellow = significant messages ($warning)
+# lightred = item damaged/destryoed ($item_dmg [same as $danger])
+# darkgrey = boring, message clutter ($boring)
+#
+include = messages.txt
+
+# Colouring for the notes
+menu_colour = notes:white:Reached XP level
+
+# These lines will suppress extra feedback messages from travel/shift-running.
+#
+# message_colour = mute:warning:comes into view
+# message_colour = mute:You start (searching|resting)
+# message_colour = mute:Done searching
+# message_colour = mute:(HP|Magic) restored
+# message_colour = mute:warning:Not with.*(in view|monsters around)
+
+# You can also enforce a --more-- prompt for messages
+# force_more_message = You are starting to lose your buoyancy
+force_more_message = You fall through a shaft
+
+##### 4-k Firing Commands #######################
+#
+# fire_items_start = a
+# fire_order = launcher, return
+# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
+# fire_order += inscribed
+
+##### 4-l Channels ##############################
+#
+# channel.multiturn = mute
+
+##### 4-m Inscriptions ##########################
+#
+autoinscribe = distortion:!w
+# autoinscribe = potion.*mutation:!q
+# autoinscribe = royal jell:=g
+# autoinscribe_artefacts = false
+
+##### 4-n Macro related Options #################
+#
+# flush.failure = false
+# flush.command = true
+# flush.message = true
+# macro_meta_entry = false
+
+##### 4-t Tile related Options ##################
+
+# All tiles specific options are in the external file
+include = tiles_options.txt
+
+
+##### 5- Dump File #################################################
+#
+##### 5-a Items and Kill List ###################
+#
+# kill_map = friend:you, other:you
+# dump_kill_places = (single | all | none)
+# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
+# dump_item_origin_price = -1
+# dump_message_count = 20
+# dump_order = header, hiscore, stats, misc, notes, inventory,
+# dump_order += turns_by_place, skills, spells, overview, mutations,
+# dump_order += messages, screenshot, monlist, kills_by_place, kills
+# dump_book_spells = false
+
+##### 5-b Notes #################################
+#
+# user_note_prefix=@@@
+ood_interesting = 8
+note_hp_percent = 5
+note_skill_levels = 1,5,10,15,27
+#note_all_skill_levels = true
+#note_skill_max = false
+#note_all_spells = false
+#note_xom_effects = false
+note_items = rod of, acquirement, preservation, running, of Zot
+note_messages = You pass through the gate
+note_messages = cast .* Abyss
+note_messages = Your scales start
+note_messages = protects you from harm
+note_messages = You fall through a shaft
+note_monsters = orb of fire, ancient lich, Sigmund
+
+##### 6- Miscellaneous #############################################
+#
+##### 6-a All OS ################################
+#
+# mouse_input = true
+# wiz_mode = no
+# char_set = ascii
+#
+# classic_item_colours = true
+#
+# colour.lightgray = black
+# colour.lightcyan = cyan
+# colour.yellow = brown
+#
+# pizza = Sausage
+
+# See options_guide.txt for the options
+# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
+# feature, mon_glyph
+
+##### 6-b DOS and Windows #######################
+#
+# dos_use_background_intensity = true
+# background = black
+
+
+##### 6-c Unix ##################################
+#
+# use_fake_cursor = false
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