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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-24 05:52:35 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-24 05:52:35 +0000
commit282e620e20e26847f617b3c6a3deb5e7bab0c239 (patch)
tree7e7492bd20cb7cd82a68a9dabdda27abc21d5c8c /crawl-ref/source/AppHdr.h
parentcc6d8cbcbc57396500d87731f6742fb6317aa1c2 (diff)
downloadcrawl-ref-282e620e20e26847f617b3c6a3deb5e7bab0c239.tar.gz
crawl-ref-282e620e20e26847f617b3c6a3deb5e7bab0c239.zip
[2026251] Fixed Elf:1 arrival sometimes being disconnected - the map used ORIENT: south, but defined no exits. Fixed by applying the old floating vault exit behaviour to all vaults (apart from minivaults) so explicit @ exits are now optional.
Also fixed maps being unable to place monsters on shallow water. Added debug_mons_scan to scan the mgrd for stranded monsters in fulldebug mode. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6659 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index 0ad0b91951..456de40231 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -295,6 +295,7 @@
// against the name. Still, it is nice to know the
// turn in which "bad" items appear.
#define DEBUG_ITEM_SCAN 1
+ #define DEBUG_MONS_SCAN 1
#endif
#ifdef _DEBUG // this is how MSVC signals a debug build