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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 06:57:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 06:57:43 +0000
commite65d4ee999e6673244c26ae7278665d6fe241a5e (patch)
tree55fd8f976876d95a8de5fb4fae73f311a96a5284 /crawl-ref/source/AppHdr.h
parent46ed610698d1401308402dfc9e00331c4d1b088a (diff)
downloadcrawl-ref-e65d4ee999e6673244c26ae7278665d6fe241a5e.tar.gz
crawl-ref-e65d4ee999e6673244c26ae7278665d6fe241a5e.zip
Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.
Add more information to the version command. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5729 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h40
1 files changed, 18 insertions, 22 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index adf517303f..87f5b9e55d 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -12,7 +12,7 @@
* that we shouldn't run into any problems on systems without precompiled
* headers.
*
- * Copyright © 1999 Jesse Jones.
+ * Copyright � 1999 Jesse Jones.
*
* Modified for Crawl Reference by $Author$ on $Date$
*
@@ -55,18 +55,18 @@
// not be available on all platforms. In most cases you want to set
// this option from your makefile, not directly in AppHdr.h (See
// INSTALL for more details.)
-//
+//
// #define UNICODE_GLYPHS
// Uncomment to prevent Crawl from looking for a list of saves when
// asking the player to enter a name. This can speed up startup
// considerably if you have a lot of saves lying around (even more so
// if the saves are zipped).
-//
+//
// #define DISABLE_SAVEGAME_LISTS
// Uncomment to prevent Crawl from remembering startup preferences.
-//
+//
// #define DISABLE_STICKY_STARTUP_OPTIONS
// OS X's Terminal.app has color handling problems; dark grey is
@@ -111,9 +111,9 @@
#define EOL "\n"
// Unix builds use curses/ncurses, which supports colour.
- //
+ //
// This will allow using the standout attribute in curses to
- // mark friendly monsters... results depend on the type of
+ // mark friendly monsters... results depend on the type of
// term used... under X Windows try "rxvt".
#define USE_COLOUR_OPTS
@@ -125,11 +125,11 @@
// curses implementations.
#define CURSES_SET_ESCDELAY 20
- // Use this to seed the PRNG with a bit more than just time()... turning
- // this off is perfectly okay, the game just becomes more exploitable
+ // Use this to seed the PRNG with a bit more than just time()... turning
+ // this off is perfectly okay, the game just becomes more exploitable
// with a bit of hacking (ie only by people who know how).
//
- // For now, we'll make it default to on for Linux (who should have
+ // For now, we'll make it default to on for Linux (who should have
// no problems with compiling this).
#define USE_MORE_SECURE_SEED
@@ -152,12 +152,12 @@
// curses "bold == lighter" 16 colour mode. -- bwr
//
// Darkgrey is a particular problem in the 8 colour mode. Popular values
- // for replacing it around here are: WHITE, BLUE, and MAGENTA. THis
+ // for replacing it around here are: WHITE, BLUE, and MAGENTA. This
// option has no affect in 16 colour mode. -- bwr
//
// #define USE_8_COLOUR_TERM_MAP
// #define COL_TO_REPLACE_DARKGREY MAGENTA
-
+
#include "libunix.h"
#elif defined(DOS)
@@ -290,12 +290,12 @@
// Scan for bad items before every input (may be slow)
//
// This function might slow things down quite a bit
- // on slow machines because it's going to go through
- // every item on the level and do string comparisons
+ // on slow machines because it's going to go through
+ // every item on the level and do string comparisons
// against the name. Still, it is nice to know the
// turn in which "bad" items appear.
#define DEBUG_ITEM_SCAN 1
-#endif
+#endif
#ifdef _DEBUG // this is how MSVC signals a debug build
#define DEBUG 1
@@ -316,7 +316,7 @@
// =========================================================================
// Lua user scripts (NOTE: this may also be enabled in your makefile!)
// =========================================================================
-//
+//
// Enables Crawl's Lua bindings for user scripts. See the section on
// Lua in INSTALL for more information. NOTE: CLUA_BINDINGS is enabled
// by default in all standard makefiles. Commenting it out here may
@@ -335,10 +335,6 @@
// clamp time between command inputs at 5 minutes when reporting play time.
#define IDLE_TIME_CLAMP (5 * 60)
-// Uncomment this if you find the labyrinth to be buggy and want to
-// remove it from the game.
-// #define SHUT_LABYRINTH
-
// Set this to the number of runes that will be required to enter Zot's
// domain. You shouldn't set this really high unless you want to
// make players spend far too much time in Pandemonium/The Abyss.
@@ -351,8 +347,8 @@
#define SCORE_FILE_ENTRIES 100
#endif
-// Option to allow scoring of wizard characters. Note that even if
-// you define this option, wizard characters are still tagged as such
+// Option to allow scoring of wizard characters. Note that even if
+// you define this option, wizard characters are still tagged as such
// in the score file.
// #define SCORE_WIZARD_CHARACTERS
@@ -375,7 +371,7 @@
// mv: (new 9 Aug 01) turns off missile trails, might be slow on some computers
// #define MISSILE_TRAILS_OFF
-// bwr: set this to non-zero if you want to know the pluses, "runed" status
+// bwr: set this to non-zero if you want to know the pluses, "runed" status
// of the monster's weapons in the hiscore file.
// #define HISCORE_WEAPON_DETAIL 1