diff options
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r-- | crawl-ref/source/AppHdr.h | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h index adf517303f..87f5b9e55d 100644 --- a/crawl-ref/source/AppHdr.h +++ b/crawl-ref/source/AppHdr.h @@ -12,7 +12,7 @@ * that we shouldn't run into any problems on systems without precompiled * headers. * - * Copyright © 1999 Jesse Jones. + * Copyright � 1999 Jesse Jones. * * Modified for Crawl Reference by $Author$ on $Date$ * @@ -55,18 +55,18 @@ // not be available on all platforms. In most cases you want to set // this option from your makefile, not directly in AppHdr.h (See // INSTALL for more details.) -// +// // #define UNICODE_GLYPHS // Uncomment to prevent Crawl from looking for a list of saves when // asking the player to enter a name. This can speed up startup // considerably if you have a lot of saves lying around (even more so // if the saves are zipped). -// +// // #define DISABLE_SAVEGAME_LISTS // Uncomment to prevent Crawl from remembering startup preferences. -// +// // #define DISABLE_STICKY_STARTUP_OPTIONS // OS X's Terminal.app has color handling problems; dark grey is @@ -111,9 +111,9 @@ #define EOL "\n" // Unix builds use curses/ncurses, which supports colour. - // + // // This will allow using the standout attribute in curses to - // mark friendly monsters... results depend on the type of + // mark friendly monsters... results depend on the type of // term used... under X Windows try "rxvt". #define USE_COLOUR_OPTS @@ -125,11 +125,11 @@ // curses implementations. #define CURSES_SET_ESCDELAY 20 - // Use this to seed the PRNG with a bit more than just time()... turning - // this off is perfectly okay, the game just becomes more exploitable + // Use this to seed the PRNG with a bit more than just time()... turning + // this off is perfectly okay, the game just becomes more exploitable // with a bit of hacking (ie only by people who know how). // - // For now, we'll make it default to on for Linux (who should have + // For now, we'll make it default to on for Linux (who should have // no problems with compiling this). #define USE_MORE_SECURE_SEED @@ -152,12 +152,12 @@ // curses "bold == lighter" 16 colour mode. -- bwr // // Darkgrey is a particular problem in the 8 colour mode. Popular values - // for replacing it around here are: WHITE, BLUE, and MAGENTA. THis + // for replacing it around here are: WHITE, BLUE, and MAGENTA. This // option has no affect in 16 colour mode. -- bwr // // #define USE_8_COLOUR_TERM_MAP // #define COL_TO_REPLACE_DARKGREY MAGENTA - + #include "libunix.h" #elif defined(DOS) @@ -290,12 +290,12 @@ // Scan for bad items before every input (may be slow) // // This function might slow things down quite a bit - // on slow machines because it's going to go through - // every item on the level and do string comparisons + // on slow machines because it's going to go through + // every item on the level and do string comparisons // against the name. Still, it is nice to know the // turn in which "bad" items appear. #define DEBUG_ITEM_SCAN 1 -#endif +#endif #ifdef _DEBUG // this is how MSVC signals a debug build #define DEBUG 1 @@ -316,7 +316,7 @@ // ========================================================================= // Lua user scripts (NOTE: this may also be enabled in your makefile!) // ========================================================================= -// +// // Enables Crawl's Lua bindings for user scripts. See the section on // Lua in INSTALL for more information. NOTE: CLUA_BINDINGS is enabled // by default in all standard makefiles. Commenting it out here may @@ -335,10 +335,6 @@ // clamp time between command inputs at 5 minutes when reporting play time. #define IDLE_TIME_CLAMP (5 * 60) -// Uncomment this if you find the labyrinth to be buggy and want to -// remove it from the game. -// #define SHUT_LABYRINTH - // Set this to the number of runes that will be required to enter Zot's // domain. You shouldn't set this really high unless you want to // make players spend far too much time in Pandemonium/The Abyss. @@ -351,8 +347,8 @@ #define SCORE_FILE_ENTRIES 100 #endif -// Option to allow scoring of wizard characters. Note that even if -// you define this option, wizard characters are still tagged as such +// Option to allow scoring of wizard characters. Note that even if +// you define this option, wizard characters are still tagged as such // in the score file. // #define SCORE_WIZARD_CHARACTERS @@ -375,7 +371,7 @@ // mv: (new 9 Aug 01) turns off missile trails, might be slow on some computers // #define MISSILE_TRAILS_OFF -// bwr: set this to non-zero if you want to know the pluses, "runed" status +// bwr: set this to non-zero if you want to know the pluses, "runed" status // of the monster's weapons in the hiscore file. // #define HISCORE_WEAPON_DETAIL 1 |