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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-03 23:07:39 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-03 23:07:39 +0000 |
commit | e2f74e90f41b7324f8b4e2fa880a1b32df131e68 (patch) | |
tree | ebb134a1b3a81e8c8c80b895f326a5050a75bf00 /crawl-ref/source/abl-show.cc | |
parent | 5c0a7e21f8aed760fde406bba577b696ad7f8e8a (diff) | |
download | crawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.tar.gz crawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.zip |
More tweaks of Zin:
1. Let sanctuaries shrink during the last few turns
rather than suddently disappear when it times out.
2. Introduce donations (and remove item sacrifice)
I suppose abilities will now have to become more
expensive pietywise. I raised the piety cost of
the sanctuary from 10 to 15, but that probably
won't be enough.
For the piety gain I introduced a new duration,
DUR_PIETY_POOL that is filled with
gold/200 * log(gold) upon donation and then
leaks with 5% chance per turn one piety point
into the actual piety.
All numbers are open for discussion and change.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3181 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r-- | crawl-ref/source/abl-show.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 21ee6f148b..6c1ba56207 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -235,7 +235,7 @@ static const ability_def Ability_List[] = { ABIL_ZIN_SMITING, "Smiting", 3, 0, 50, generic_cost::fixed(2), ABFLAG_NONE }, { ABIL_ZIN_REVITALISATION, "Revitalisation", 0, 0, 100, 3, ABFLAG_NONE }, - { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 10, ABFLAG_NONE }, + { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 15, ABFLAG_NONE }, // The Shining One { ABIL_TSO_REPEL_UNDEAD, "Repel Undead", 1, 0, 100, 0, ABFLAG_NONE }, |