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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-03 23:07:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-03 23:07:39 +0000
commite2f74e90f41b7324f8b4e2fa880a1b32df131e68 (patch)
treeebb134a1b3a81e8c8c80b895f326a5050a75bf00 /crawl-ref/source/abl-show.cc
parent5c0a7e21f8aed760fde406bba577b696ad7f8e8a (diff)
downloadcrawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.tar.gz
crawl-ref-e2f74e90f41b7324f8b4e2fa880a1b32df131e68.zip
More tweaks of Zin:
1. Let sanctuaries shrink during the last few turns rather than suddently disappear when it times out. 2. Introduce donations (and remove item sacrifice) I suppose abilities will now have to become more expensive pietywise. I raised the piety cost of the sanctuary from 10 to 15, but that probably won't be enough. For the piety gain I introduced a new duration, DUR_PIETY_POOL that is filled with gold/200 * log(gold) upon donation and then leaks with 5% chance per turn one piety point into the actual piety. All numbers are open for discussion and change. Breaks saves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3181 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 21ee6f148b..6c1ba56207 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -235,7 +235,7 @@ static const ability_def Ability_List[] =
{ ABIL_ZIN_SMITING, "Smiting",
3, 0, 50, generic_cost::fixed(2), ABFLAG_NONE },
{ ABIL_ZIN_REVITALISATION, "Revitalisation", 0, 0, 100, 3, ABFLAG_NONE },
- { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 10, ABFLAG_NONE },
+ { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 15, ABFLAG_NONE },
// The Shining One
{ ABIL_TSO_REPEL_UNDEAD, "Repel Undead", 1, 0, 100, 0, ABFLAG_NONE },