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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-28 01:33:20 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-28 01:33:20 +0000 |
commit | 91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b (patch) | |
tree | 173f362eebfd174e0152b8489f40df1035e79c62 /crawl-ref/source/abyss.cc | |
parent | 460910fa3e07893d18f2280ff49031e204a1ad02 (diff) | |
download | crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.tar.gz crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.zip |
* Tweak Snorg's tile to increase the difference to the plain troll.
* Add a new tile each for the flaming corpse and trapdoor spider.
* Add a sticky flame overlay for the player tile.
* Move all unique monsters into dc-mon/unique (minus Adolf).
* Remove comments and commented out monsters from the tile definitions.
* Minor comment fixes and code cleanup.
I'm really starting to get the hang of the tile creation. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r-- | crawl-ref/source/abyss.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 5f84370253..a1003b1385 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -585,7 +585,7 @@ void abyss_teleport( bool new_area ) // Get new monsters and colours. init_pandemonium(); #ifdef USE_TILE - tile_init_flavor(); + tile_init_flavour(); #endif for (int i = 0; i < MAX_MONSTERS; ++i) |