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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 10:16:26 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 10:16:26 +0000 |
commit | 56e74bf761ad5b73de543c2a331c26f1b40c0b12 (patch) | |
tree | d25f36e35a64cbe082009ac952cbd44bc98ef727 /crawl-ref/source/abyss.h | |
parent | 0ed1d5f2217c5cee43cb9fe38ceff0234d9c617a (diff) | |
download | crawl-ref-56e74bf761ad5b73de543c2a331c26f1b40c0b12.tar.gz crawl-ref-56e74bf761ad5b73de543c2a331c26f1b40c0b12.zip |
Create random blood spatter in the Abyss and Pandemonium (FR 1986241).
How it works:
* Pick 12 random grids on the map and make them bloody.
* Recursively and with decreasing chances, allow their neighbours to get
spattered as well.
I think the effect is rather nice but the numbers might need to be
tweaked anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5533 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abyss.h')
-rw-r--r-- | crawl-ref/source/abyss.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.h b/crawl-ref/source/abyss.h index 61108bae8f..ea4e28eb84 100644 --- a/crawl-ref/source/abyss.h +++ b/crawl-ref/source/abyss.h @@ -19,7 +19,7 @@ /* *********************************************************************** * called from: dungeon * *********************************************************************** */ -void generate_abyss(void); +void generate_abyss(bool spatter = false); // last updated 12may2000 {dlb} |