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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-21 11:47:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-21 11:47:59 +0000
commit101ce9277219b6925dc9e7c70692984c6544c5cd (patch)
treef6995b47d38f62eaf261c332b812acd7e227dee2 /crawl-ref/source/acr.cc
parentd04f647d2a64423af89b497c4daab8b452e7bf1c (diff)
downloadcrawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.tar.gz
crawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.zip
Added wizmode command to simulate monster vs player combat (&^F).
Apply 4.1ish monster to-hit calculations. M_FIGHTER monsters get bonus to-hit. Split melee and beam to-hit calculations again. Melee to-hit is now largely 4.1ish, but uses randomised player evasion. Applied 4.1 unique rebalancing. Higher level uniques now hit harder and have more hp. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1074 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 1766076e1f..e31ec340c2 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -571,6 +571,10 @@ static void handle_wizard_command( void )
debug_make_shop();
break;
+ case CONTROL('F'):
+ debug_fight_statistics(false, true);
+ break;
+
case 'f':
debug_fight_statistics(false);
break;