diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-07 11:58:54 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-07 11:58:54 +0000 |
commit | 167ae03b160a0ccadd7934b2bfe557d491f1cb1f (patch) | |
tree | c1ee0ef626b416c5eee0f62082da72cb9f4137c3 /crawl-ref/source/acr.cc | |
parent | 33dc7cedd5a65d3bd1ce8eff9006e4517a3390dd (diff) | |
download | crawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.tar.gz crawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.zip |
Another clean up, and add some new weapon speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 80e55b8fc9..2e7a26b559 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -2851,7 +2851,7 @@ static void _decrement_durations() // Note the beauty of Trog! They get an extra save that's at // the very least 20% and goes up to 100%. - if (you.religion == GOD_TROG && you.piety > random2(150) + if (you.religion == GOD_TROG && x_chance_in_y(you.piety, 150) && !player_under_penance()) { mpr("Trog's vigour flows through your veins."); @@ -2949,7 +2949,7 @@ static void _decrement_durations() // to even start rotting right now, but that could be changed. -- bwr if (you.species == SP_MUMMY) you.rotting = 0; - else if (random2(20) <= (you.rotting - 1)) + else if (x_chance_in_y(you.rotting, 20)) { mpr("You feel your flesh rotting away.", MSGCH_WARN); ouch(1, 0, KILLED_BY_ROTTING); @@ -2980,7 +2980,7 @@ static void _decrement_durations() if (you.duration[DUR_POISONING] > 0) { - if (random2(5) <= (you.duration[DUR_POISONING] - 1)) + if (x_chance_in_y(you.duration[DUR_POISONING], 5)) { if (you.duration[DUR_POISONING] > 10 && random2(you.duration[DUR_POISONING]) >= 8) { @@ -3096,15 +3096,15 @@ static void _world_reacts() run_environment_effects(); - if ( !you.cannot_act() && !player_mutation_level(MUT_BLURRY_VISION) - && random2(50) < you.skills[SK_TRAPS_DOORS] ) + if (!you.cannot_act() && !player_mutation_level(MUT_BLURRY_VISION) + && x_chance_in_y(you.skills[SK_TRAPS_DOORS], 50)) { - search_around(false); // check nonadjacent squares too + search_around(false); // Check nonadjacent squares too. } stealth = check_stealth(); -#if 0 +#ifdef DEBUG_STEALTH // Too annoying for regular diagnostics. mprf(MSGCH_DIAGNOSTICS, "stealth: %d", stealth ); #endif |