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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-08 21:33:27 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-08 21:33:27 +0000 |
commit | 5b2d47dfa224b441c5d39007bf6f98ef0597f9d6 (patch) | |
tree | 96889984514f88f848b6a984ca71b325017a1e9d /crawl-ref/source/acr.cc | |
parent | 34bb40ababedcea0f05e00b7a41cdaffaf216357 (diff) | |
download | crawl-ref-5b2d47dfa224b441c5d39007bf6f98ef0597f9d6.tar.gz crawl-ref-5b2d47dfa224b441c5d39007bf6f98ef0597f9d6.zip |
Replace TSO's Smiting with Divine Shield.
Actually, I wasn't entirely sure which of the many attack
invocations to replace and I chose Smiting mostly because
of the new overlap with Zin and because such a change is
easiest to revert (copy code from Zin). :p
Divine Shield strengthens existing shields (also magical,
which might have to be excluded) or else creates a new
magical one. Either way, the shields value is increased by
3 + skills(SHIELDS)/5
and this bonus lasts for
5 + (skills(SHIELS) + 2*skills(INVOCATIONS))/6
turns, after which it is decreased by 1 every two out of
three turns until it reaches 0.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3225 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 0bad5ecd37..89e6d0aad1 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -2410,6 +2410,25 @@ static void decrement_durations() you.duration[DUR_PRAYER] = 0; } + if (you.duration[DUR_DIVINE_SHIELD]) + { + if (you.duration[DUR_DIVINE_SHIELD] > 1) + { + if (--you.duration[DUR_DIVINE_SHIELD] == 1) + mpr("Your divine shield starts to fade."); + } + + if (you.duration[DUR_DIVINE_SHIELD] == 1 && !one_chance_in(3)) + { + you.redraw_armour_class = true; + if (--you.attribute[ATTR_DIVINE_SHIELD] == 0) + { + you.duration[DUR_DIVINE_SHIELD] = 0; + mpr("Your divine shield fades completely."); + } + } + } + //jmf: more flexible weapon branding code if (you.duration[DUR_WEAPON_BRAND] > 1) you.duration[DUR_WEAPON_BRAND]--; |