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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
commit70f67f351c5d568a1d4cd3d831dfba372f60a7cf (patch)
tree6e59e0570046cea17c191d249ecfa565ab5cc544 /crawl-ref/source/acr.cc
parent9095c0dff2d69101a11fe350c7085e3822c50518 (diff)
downloadcrawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.tar.gz
crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.zip
C code for Chapayev's and Eino's request for a wall mounted "switch": if the
player takes a swing at a solid grid (ctrl-direction at it), or it's hit by a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit" dungeon event will be issued for that square; a Lua marker can listen to that event to implement a switch/lever/button. No Lua glue or Lua convenience classes yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc19
1 files changed, 18 insertions, 1 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index f43a5130f4..fedea2c60f 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3007,11 +3007,28 @@ static bool _untrap_target(const coord_def move, bool check_confused)
_close_door(move); // for convenience
return (true);
default:
- mpr("You swing at nothing.");
+ {
+ bool do_msg = true;
+
+ // Press trigger/switch/button in wall.
+ if (grid_is_solid(feat))
+ {
+ dgn_event event(DET_WALL_HIT, target);
+ event.arg1 = NON_MONSTER;
+
+ // Listener can veto the event to prevent the "You swing at
+ // nothing" message.
+ do_msg =
+ dungeon_events.fire_vetoable_position_event(event,
+ target);
+ }
+ if (do_msg)
+ mpr("You swing at nothing.");
make_hungry(3, true);
you.turn_is_over = true;
return (true);
}
+ }
}
// Else it's a closed door and needs further handling.