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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-25 07:09:56 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-25 07:09:56 +0000 |
commit | 781c1cda9ce49cec2064cbf438e52ef6aaff41a3 (patch) | |
tree | 27f2e13f6ddc8307b10efdb99935bc1fcbb2f2ab /crawl-ref/source/acr.cc | |
parent | 7a3b0b0a92e9e07200a598d743af697c9ea6aae8 (diff) | |
download | crawl-ref-781c1cda9ce49cec2064cbf438e52ef6aaff41a3.tar.gz crawl-ref-781c1cda9ce49cec2064cbf438e52ef6aaff41a3.zip |
Added some new tutorial events (not tested with the tile build):
* Auto-explore hint (200 turns after level map hint).
* Explanation of the "Your equipment suddenly weighs less" message.
* Explanations of trap and heap branding (non-tile builds only).
* A note that monsters that have moved out of LOS haven't just vanished.
* Events for gaining an ability from a mutation and gaining one from
an item which was just equipped, separate from the event for the first
divinely granted ability.
* An explanation that shouting monsters have just noticed you, plus that
their shout is likely to attract the attention of other monsters.
* A "seen portal vault entrance" event, since the entry to the sewers can
appear on DL 3 through 6, and there's also a very small chance of a
Zigguart entrance apearing as early as DL 3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9823 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 61683c32e8..1b56a12daf 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -935,6 +935,14 @@ static void _input() { learned_something_new(TUT_MAP_VIEW); } + else if (!you.running + && Options.tutorial_events[TUT_AUTO_EXPLORE] + && you.num_turns >= 700 + && you.hp == you.hp_max + && you.magic_points == you.max_magic_points) + { + learned_something_new(TUT_AUTO_EXPLORE); + } } else { |