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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-31 18:26:52 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-31 18:26:52 +0000
commit900c6efcaf6fb292d518249ffe65abf92a01afc2 (patch)
treecb8703a9093d1aab380766f9924d60d9239ff988 /crawl-ref/source/acr.cc
parente02748aa46423607dd0710cf44efeb855bf3acb4 (diff)
downloadcrawl-ref-900c6efcaf6fb292d518249ffe65abf92a01afc2.tar.gz
crawl-ref-900c6efcaf6fb292d518249ffe65abf92a01afc2.zip
Code cleanup and renaming of static methods, mostly for decks.cc and
dungeon.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3984 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc36
1 files changed, 18 insertions, 18 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 5a03424307..c20ec8bf9f 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1033,10 +1033,12 @@ static void _handle_wizard_command( void )
// even at maximum, you can still gain gifts
// try at least once f. maximum, or repeat until something happens
// Rarely, this might result in several gifts during the same round!
- do {
+ do
+ {
gain_piety(50);
- } while (old_piety < MAX_PIETY && old_piety == you.piety
- && old_penance == you.penance[you.religion]);
+ }
+ while (old_piety < MAX_PIETY && old_piety == you.piety
+ && old_penance == you.penance[you.religion]);
if (old_penance)
{
@@ -1078,7 +1080,6 @@ static void _handle_wizard_command( void )
mpr("igrid:");
for (i = 0; i < GXM; i++)
- {
for (j = 0; j < GYM; j++)
{
if (igrd[i][j] != NON_ITEM)
@@ -1091,7 +1092,7 @@ static void _handle_wizard_command( void )
mitm[i].quantity );
}
}
- }
+
break;
default:
@@ -2078,7 +2079,7 @@ void process_command( command_type cmd )
case CMD_REMOVE_ARMOUR:
{
- int index=0;
+ int index = 0;
if (armour_prompt("Take off which item?", &index, OPER_TAKEOFF))
takeoff_armour(index);
@@ -2808,9 +2809,11 @@ static void _decrement_durations()
// Note the beauty of Trog! They get an extra save that's at
// the very least 20% and goes up to 100%.
- if ( you.religion == GOD_TROG && you.piety > random2(150) &&
- !player_under_penance() )
+ if ( you.religion == GOD_TROG && you.piety > random2(150)
+ && !player_under_penance() )
+ {
mpr("Trog's vigour flows through your veins.");
+ }
else if ( one_chance_in(chance) )
{
mpr("You pass out from exhaustion.", MSGCH_WARN);
@@ -3612,7 +3615,8 @@ static void _open_door(int move_x, int move_y, bool check_confused)
in_bounds(dx, dy) ? grd[dx][dy] : DNGN_UNSEEN;
if (feat != DNGN_CLOSED_DOOR)
{
- switch (feat) {
+ switch (feat)
+ {
case DNGN_OPEN_DOOR:
mpr("It's already open!"); break;
default:
@@ -4217,19 +4221,15 @@ static void _move_player(int move_x, int move_y)
int ig2 = 0;
for (igly = 0; igly < MAX_ITEMS; igly++)
- {
if (is_valid_item( mitm[igly] ))
ig2++;
- }
mprf( MSGCH_DIAGNOSTICS, "Number of items present: %d", ig2 );
ig2 = 0;
for (igly = 0; igly < MAX_MONSTERS; igly++)
- {
if (menv[igly].type != -1)
ig2++;
- }
mprf( MSGCH_DIAGNOSTICS, "Number of monsters present: %d", ig2);
mprf( MSGCH_DIAGNOSTICS, "Number of clouds present: %d", env.cloud_no);
@@ -4353,9 +4353,11 @@ static void _setup_cmd_repeat()
// already in the key rercording buffer, so we just need to
// discard all the keys saying how many times the command
// should be repeated.
- do {
+ do
+ {
repeat_again_rec.keys.pop_front();
- } while (repeat_again_rec.keys[0] != ch);
+ }
+ while (repeat_again_rec.keys[0] != ch);
repeat_again_rec.keys.pop_front();
}
@@ -4580,8 +4582,6 @@ static void _compile_time_asserts()
// Also some runtime stuff; I don't know if the order of branches[]
// needs to match the enum, but it currently does.
- for (int i=0; i<NUM_BRANCHES; i++)
- {
+ for (int i = 0; i < NUM_BRANCHES; i++)
ASSERT(branches[i].id == i);
- }
}