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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-29 11:25:56 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-29 11:25:56 -0500
commit92a7420db9a472f16ba86fcf82c0bc33f850a797 (patch)
tree816fa6fb09e8e1edf4441ca16e3cba6d582689cf /crawl-ref/source/acr.cc
parentc180044aa2caf76b61e7ff6e816a774f34cc346b (diff)
downloadcrawl-ref-92a7420db9a472f16ba86fcf82c0bc33f850a797.tar.gz
crawl-ref-92a7420db9a472f16ba86fcf82c0bc33f850a797.zip
Add minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc18
1 files changed, 8 insertions, 10 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 33cab9393e..0ba403cd48 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3220,12 +3220,12 @@ static void _open_door(coord_def move, bool check_confused)
{
std::string prompt =
make_stringf("This %s%s is marked as excluded! Open it "
- "anyways?", adj, noun);
+ "anyway?", adj, noun);
if (!yesno(prompt.c_str(), true, 'n', true, false))
{
canned_msg(MSG_OK);
- interrupt_activity( AI_FORCE_INTERRUPT );
+ interrupt_activity(AI_FORCE_INTERRUPT);
return;
}
}
@@ -3316,9 +3316,7 @@ static void _close_door(coord_def move)
return;
}
else if (num == 1)
- {
door_move.delta = move;
- }
else
{
mpr("Which direction? ", MSGCH_PROMPT);
@@ -3364,8 +3362,8 @@ static void _close_door(coord_def move)
const coord_def& dc = *i;
if (monsters* mon = monster_at(dc))
{
- // Need to make sure that turn_is_over is set if creature is
- // invisible.
+ // Need to make sure that turn_is_over is set if
+ // creature is invisible.
if (!you.can_see(mon))
{
mprf("Something is blocking the %sway!", noun);
@@ -3428,9 +3426,9 @@ static void _close_door(coord_def move)
// Once opened, formerly secret doors become normal doors.
grd(dc) = DNGN_CLOSED_DOOR;
- // Even if some of the door is out of LOS once it's closed (or even
- // if some of it is out of LOS when it's open), we want the entire
- // door to be updated.
+ // Even if some of the door is out of LOS once it's closed
+ // (or even if some of it is out of LOS when it's open), we
+ // want the entire door to be updated.
if (is_terrain_seen(dc))
{
set_envmap_obj(dc, DNGN_CLOSED_DOOR);
@@ -3463,7 +3461,7 @@ static void _close_door(coord_def move)
}
}
-// Initialise whole lot of stuff...
+// Initialise a whole lot of stuff...
// Returns true if a new character.
static bool _initialise(void)
{