diff options
author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-29 11:25:56 -0500 |
---|---|---|
committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-29 11:25:56 -0500 |
commit | 92a7420db9a472f16ba86fcf82c0bc33f850a797 (patch) | |
tree | 816fa6fb09e8e1edf4441ca16e3cba6d582689cf /crawl-ref/source/acr.cc | |
parent | c180044aa2caf76b61e7ff6e816a774f34cc346b (diff) | |
download | crawl-ref-92a7420db9a472f16ba86fcf82c0bc33f850a797.tar.gz crawl-ref-92a7420db9a472f16ba86fcf82c0bc33f850a797.zip |
Add minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 33cab9393e..0ba403cd48 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -3220,12 +3220,12 @@ static void _open_door(coord_def move, bool check_confused) { std::string prompt = make_stringf("This %s%s is marked as excluded! Open it " - "anyways?", adj, noun); + "anyway?", adj, noun); if (!yesno(prompt.c_str(), true, 'n', true, false)) { canned_msg(MSG_OK); - interrupt_activity( AI_FORCE_INTERRUPT ); + interrupt_activity(AI_FORCE_INTERRUPT); return; } } @@ -3316,9 +3316,7 @@ static void _close_door(coord_def move) return; } else if (num == 1) - { door_move.delta = move; - } else { mpr("Which direction? ", MSGCH_PROMPT); @@ -3364,8 +3362,8 @@ static void _close_door(coord_def move) const coord_def& dc = *i; if (monsters* mon = monster_at(dc)) { - // Need to make sure that turn_is_over is set if creature is - // invisible. + // Need to make sure that turn_is_over is set if + // creature is invisible. if (!you.can_see(mon)) { mprf("Something is blocking the %sway!", noun); @@ -3428,9 +3426,9 @@ static void _close_door(coord_def move) // Once opened, formerly secret doors become normal doors. grd(dc) = DNGN_CLOSED_DOOR; - // Even if some of the door is out of LOS once it's closed (or even - // if some of it is out of LOS when it's open), we want the entire - // door to be updated. + // Even if some of the door is out of LOS once it's closed + // (or even if some of it is out of LOS when it's open), we + // want the entire door to be updated. if (is_terrain_seen(dc)) { set_envmap_obj(dc, DNGN_CLOSED_DOOR); @@ -3463,7 +3461,7 @@ static void _close_door(coord_def move) } } -// Initialise whole lot of stuff... +// Initialise a whole lot of stuff... // Returns true if a new character. static bool _initialise(void) { |