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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2009-11-04 20:09:46 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-11-04 20:15:34 +0530
commit9ad85435681ad82c7ef07d2083e40e525e2b0f55 (patch)
tree3b16cb1129c004ad90cce5c81486373557d5f272 /crawl-ref/source/acr.cc
parentf7c29d55ca91d539d64de5e120a5b2c301ccb938 (diff)
downloadcrawl-ref-9ad85435681ad82c7ef07d2083e40e525e2b0f55.tar.gz
crawl-ref-9ad85435681ad82c7ef07d2083e40e525e2b0f55.zip
Allow vaults to override monster spells with spells:<xyz>
Vaults can now override monster spell sets, or give non-casting monsters spells, and mark monsters as wizard or priest types. The M_ACTUAL_SPELLS, M_SPELLCASTER and M_PRIEST monster class flags are converted into MF_* flags at monster creation/polymorph time, and only the per-monster flags are checked when determining wizard/priestliness. See caveats in level_design.txt.
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index e6aad2d09b..8b876b1cb5 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3557,9 +3557,6 @@ static bool _initialise(void)
// Set up the Lua interpreter for the dungeon builder.
init_dungeon_lua();
- // Read special levels and vaults.
- read_maps();
-
// Initialise internal databases.
databaseSystemInit();
@@ -3567,6 +3564,9 @@ static bool _initialise(void)
init_spell_name_cache();
init_spell_rarities();
+ // Read special levels and vaults.
+ read_maps();
+
cio_init();
// System initialisation stuff.