diff options
author | Charles Otto <ottochar@gmail.com> | 2009-11-02 22:00:47 -0500 |
---|---|---|
committer | Charles Otto <ottochar@gmail.com> | 2009-11-02 22:06:02 -0500 |
commit | a6f2d01db02e468ece617edd3f70d0365d43bfe3 (patch) | |
tree | 16cd7b396d4c67ece1f1566f04a7df9869ac08b5 /crawl-ref/source/acr.cc | |
parent | 9397dc1a7fae542bc4978529ca3a0b2b009075b6 (diff) | |
download | crawl-ref-a6f2d01db02e468ece617edd3f70d0365d43bfe3.tar.gz crawl-ref-a6f2d01db02e468ece617edd3f70d0365d43bfe3.zip |
Remove Feawn's prayer ability, make plant walking a passive bonus.
Experimentally set the movement delay for walking on plants to
1.5 * normal movement delay. Maybe it should be higher?
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 5565d8e2ec..06383b6d69 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -3868,7 +3868,26 @@ static void _move_player(coord_def move) monsters* targ_monst = monster_at(targ); if (feawn_passthrough(targ_monst)) + { + // Moving on a plant takes 1.5 x normal move delay. We + // will print a message about it but only when moving + // from open space->plant (hopefully this will cut down + // on the message spam). + you.time_taken = div_rand_round(you.time_taken * 3, 2); + + monsters * current = monster_at(you.pos()); + if(!current || !feawn_passthrough(current)) + { + // Probably need a better messages. -cao + if(mons_genus(targ_monst->type == MONS_FUNGUS)) + { + mprf("You walk carefully through the fungus."); + } + else + mprf("You walk carefully throuh the plants."); + } targ_monst = NULL; + } const bool targ_pass = you.can_pass_through(targ); |