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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-17 13:11:17 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-17 13:11:17 +0000
commita8855a831f9a789f19e2525962d0e5c4a8463a18 (patch)
tree0a2b9caa6732a4cfa392df0352649a6cfccdff1c /crawl-ref/source/acr.cc
parent39379c48505b14bfbe8ac8292e5938ad33d5989a (diff)
downloadcrawl-ref-a8855a831f9a789f19e2525962d0e5c4a8463a18.tar.gz
crawl-ref-a8855a831f9a789f19e2525962d0e5c4a8463a18.zip
An attempt at a more comprehensive fix for cursor inconsistencies between
platforms. We'll probably need to tweak this further. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@659 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc23
1 files changed, 16 insertions, 7 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 3c531604f9..f4608ac336 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -859,15 +859,22 @@ static void input() {
return;
}
- command_type cmd = get_next_cmd();
-
- // [dshaligram] If get_next_cmd encountered a Lua macro binding, your turn
- // may be ended by the first invoke of the macro.
- if (!you.turn_is_over && cmd != CMD_NEXT_CMD)
- process_command( cmd );
+ {
+ // Enable the cursor to read input. The cursor stays on while
+ // the command is being processed, so subsidiary prompts
+ // shouldn't need to turn it on explicitly.
+ cursor_control con(true);
+ command_type cmd = get_next_cmd();
- if ( you.turn_is_over ) {
+ // [dshaligram] If get_next_cmd encountered a Lua macro
+ // binding, your turn may be ended by the first invoke of the
+ // macro.
+ if (!you.turn_is_over && cmd != CMD_NEXT_CMD)
+ process_command( cmd );
+ }
+ if (you.turn_is_over)
+ {
if ( apply_berserk_penalty )
do_berserk_no_combat_penalty();
@@ -2821,6 +2828,8 @@ static bool initialise(void)
init_char_table(Options.char_set);
init_feature_table();
#endif
+
+ set_cursor_enabled(false);
viewwindow(1, false); // This just puts the view up for the first turn.
activate_notes(true);