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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 19:48:16 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 19:48:16 +0000 |
commit | a92d651069315fc452f1ca8f32416318468e7a3e (patch) | |
tree | e8b9f3f856400de47bffa500294977f72fa1f522 /crawl-ref/source/acr.cc | |
parent | 39bd7b8798e06d472f38351446fa5d0ff89ec377 (diff) | |
download | crawl-ref-a92d651069315fc452f1ca8f32416318468e7a3e.tar.gz crawl-ref-a92d651069315fc452f1ca8f32416318468e7a3e.zip |
Add miscellaneous cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7401 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 63 |
1 files changed, 34 insertions, 29 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index b71d92209a..73b67f2bdb 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -2530,7 +2530,7 @@ static void _decrement_durations() { const int res_fire = player_res_fire(); - mpr( "You are covered in liquid flames!", MSGCH_WARN ); + mpr("You are covered in liquid flames!", MSGCH_WARN); expose_player_to_element(BEAM_NAPALM, 12); if (res_fire > 0) @@ -2591,7 +2591,7 @@ static void _decrement_durations() else if (you.duration[DUR_PRAYER] == 1) end_prayer(); - if (you.duration[DUR_DIVINE_SHIELD]) + if (you.duration[DUR_DIVINE_SHIELD] > 0) { if (you.duration[DUR_DIVINE_SHIELD] > 1) { @@ -2688,34 +2688,36 @@ static void _decrement_durations() 6, coinflip(), "You start to feel a little less insulated."); - if ( _decrement_a_duration(DUR_STONEMAIL, - "Your scaly stone armour disappears.", - 6, coinflip(), - "Your scaly stone armour is starting " - "to flake away.") ) + if (_decrement_a_duration(DUR_STONEMAIL, + "Your scaly stone armour disappears.", + 6, coinflip(), + "Your scaly stone armour is starting " + "to flake away.")) { you.redraw_armour_class = true; burden_change(); } - if ( _decrement_a_duration(DUR_FORESCRY, - "You feel firmly rooted in the present.", - 6, coinflip(), - "Your vision of the future begins to falter.")) + if (_decrement_a_duration(DUR_FORESCRY, + "You feel firmly rooted in the present.", + 6, coinflip(), + "Your vision of the future begins to falter.")) { you.redraw_evasion = true; } - if ( _decrement_a_duration(DUR_SEE_INVISIBLE) && !player_see_invis() ) + if (_decrement_a_duration(DUR_SEE_INVISIBLE) && !player_see_invis()) mpr("Your eyesight blurs momentarily.", MSGCH_DURATION); _decrement_a_duration(DUR_SEE_INVISIBLE); // jmf: cute message // handled elsewhere _decrement_a_duration(DUR_TELEPATHY, "You feel less empathic."); - if ( _decrement_a_duration(DUR_CONDENSATION_SHIELD, - "Your icy shield evaporates.") ) + if (_decrement_a_duration(DUR_CONDENSATION_SHIELD, + "Your icy shield evaporates.")) + { you.redraw_armour_class = true; + } if (you.duration[DUR_CONDENSATION_SHIELD] > 0 && player_res_cold() < 0) { @@ -2723,14 +2725,18 @@ static void _decrement_durations() ouch(2 + random2avg(13, 2), NON_MONSTER, KILLED_BY_FREEZING); } - if ( _decrement_a_duration(DUR_MAGIC_SHIELD, - "Your magical shield disappears.") ) + if (_decrement_a_duration(DUR_MAGIC_SHIELD, + "Your magical shield disappears.")) + { you.redraw_armour_class = true; + } - if ( _decrement_a_duration(DUR_STONESKIN, "Your skin feels tender.") ) + if (_decrement_a_duration(DUR_STONESKIN, "Your skin feels tender.")) + { you.redraw_armour_class = true; + } - if ( _decrement_a_duration(DUR_TELEPORT) ) + if (_decrement_a_duration(DUR_TELEPORT)) { // Only to a new area of the abyss sometimes (for abyss teleports). you_teleport_now( true, one_chance_in(5) ); @@ -2778,15 +2784,15 @@ static void _decrement_durations() _decrement_a_duration(DUR_EXHAUSTED, "You feel less fatigued."); - _decrement_a_duration( DUR_CONFUSING_TOUCH, + _decrement_a_duration(DUR_CONFUSING_TOUCH, ((std::string("Your ") + your_hand(true)) + - " stop glowing.").c_str() ); + " stop glowing.").c_str()); - _decrement_a_duration( DUR_SURE_BLADE, + _decrement_a_duration(DUR_SURE_BLADE, "The bond with your blade fades away." ); - if ( _decrement_a_duration( DUR_BEHELD, "You break out of your daze.", - -1, 0, NULL, MSGCH_RECOVERY )) + if ( _decrement_a_duration(DUR_BEHELD, "You break out of your daze.", + -1, 0, NULL, MSGCH_RECOVERY )) { you.beheld_by.clear(); } @@ -2845,7 +2851,7 @@ static void _decrement_durations() // This resets from an actual penalty or from NO_BERSERK_PENALTY. you.berserk_penalty = 0; - int dur = 12 + roll_dice( 2, 12 ); + int dur = 12 + roll_dice(2, 12); you.duration[DUR_EXHAUSTED] += dur; // Don't trigger too many tutorial messages. @@ -2855,13 +2861,12 @@ static void _decrement_durations() { // Don't give duplicate 'You feel yourself slow down' messages. no_messages nm; - slow_player( dur ); + slow_player(dur); } make_hungry(700, true); - if (you.hunger < 50) - you.hunger = 50; + you.hunger = std::max(50, you.hunger); calc_hp(); @@ -2911,7 +2916,7 @@ static void _decrement_durations() if (!you.permanent_flight()) { - if ( _decrement_a_duration(DUR_CONTROLLED_FLIGHT) && you.airborne() ) + if (_decrement_a_duration(DUR_CONTROLLED_FLIGHT) && you.airborne()) mpr("You lose control over your flight.", MSGCH_DURATION); } @@ -2967,7 +2972,7 @@ static void _decrement_durations() } else { - // the poison running through your veins."); + // "the poison running through your veins."); ouch(1, NON_MONSTER, KILLED_BY_POISON); mpr("You feel sick."); } |