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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-02 12:31:12 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-02 12:31:12 +0000 |
commit | b50eafe8de72cbcc4431813934695c22642cdd46 (patch) | |
tree | 393c748e0cffac935a3ca89114e3444a2795ca7f /crawl-ref/source/acr.cc | |
parent | c78ed8ca5a6f1528db2bfe1f846e24bef6695a89 (diff) | |
download | crawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.tar.gz crawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.zip |
I'm not sure I actually coded anything worthwhile, though I experimented
a fair bit and as usually ended up doing lots of clean-up.
Oh wait, I modified eat_from_floor prompts to only force a more if there
was actually a message before trying the inventory (whoops), and also
modified the corpses in pack hint to take into account that a saccing
player won't be interested in butchering rotten corpses.
Also implemented a modified FR 1981119: when Detect Creatures only
detects plants already seen before, print a different message
("You detect no further creatures.").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5435 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index a873ddc5c9..327a50d4f9 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -1930,8 +1930,7 @@ void process_command( command_type cmd ) break; case CMD_CLEAR_MAP: - if (you.level_type != LEVEL_LABYRINTH - && you.level_type != LEVEL_ABYSS) + if (player_in_mappable_area()) { mpr("Clearing level map."); clear_map(); @@ -1939,11 +1938,11 @@ void process_command( command_type cmd ) } break; - case CMD_GO_UPSTAIRS: _go_upstairs(); break; - case CMD_GO_DOWNSTAIRS: _go_downstairs(); break; case CMD_DISPLAY_OVERMAP: display_overmap(); break; - case CMD_OPEN_DOOR: _open_door(0, 0); break; - case CMD_CLOSE_DOOR: _close_door(0, 0); break; + case CMD_GO_UPSTAIRS: _go_upstairs(); break; + case CMD_GO_DOWNSTAIRS: _go_downstairs(); break; + case CMD_OPEN_DOOR: _open_door(0, 0); break; + case CMD_CLOSE_DOOR: _close_door(0, 0); break; case CMD_DROP: drop(); @@ -2200,6 +2199,8 @@ void process_command( command_type cmd ) { coord_def pos; #ifdef USE_TILE + // Since they're no actual overview map, but the functionality + // exists, give a message to explain what's going on. std::string str = "Move the cursor to view the level map, or " "type <w>?</w> for a list of commands."; print_formatted_paragraph(str, get_number_of_cols()); |