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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-20 09:37:00 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-20 09:37:00 +0000 |
commit | bb3b8b8286b84de95546d1121d0c305bbdc85851 (patch) | |
tree | c56eaeeca56855ac86631fa37b2b3128784f7fc1 /crawl-ref/source/acr.cc | |
parent | 6452e938ce43d8447bba63a5fcfbaee5e4673baa (diff) | |
download | crawl-ref-bb3b8b8286b84de95546d1121d0c305bbdc85851.tar.gz crawl-ref-bb3b8b8286b84de95546d1121d0c305bbdc85851.zip |
* Fix non-prompting when firing through allies.
* Don't autopickup chunks if starving.
(Yes, I died because of that. Xom was very much amused...)
* Some spacing fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9668 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r-- | crawl-ref/source/acr.cc | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc index 3951610e5b..d9c1d70bf0 100644 --- a/crawl-ref/source/acr.cc +++ b/crawl-ref/source/acr.cc @@ -318,7 +318,7 @@ static void _show_commandline_options_help() static void _wanderer_startup_message() { int skill_levels = 0; - for (int i = 0; i < NUM_SKILLS; i++) + for (int i = 0; i < NUM_SKILLS; ++i) skill_levels += you.skills[ i ]; if (skill_levels <= 2) @@ -592,10 +592,10 @@ static void _handle_wizard_command( void ) if (!you.wizard) { - mpr( "WARNING: ABOUT TO ENTER WIZARD MODE!", MSGCH_WARN ); + mpr("WARNING: ABOUT TO ENTER WIZARD MODE!", MSGCH_WARN); #ifndef SCORE_WIZARD_MODE - mpr( "If you continue, your game will not be scored!", MSGCH_WARN ); + mpr("If you continue, your game will not be scored!", MSGCH_WARN); #endif if (!yesno( "Do you really want to enter wizard mode?", false, 'n' )) @@ -614,7 +614,7 @@ static void _handle_wizard_command( void ) } } - mpr( "Enter Wizard Command (? - help): ", MSGCH_PROMPT ); + mpr("Enter Wizard Command (? - help): ", MSGCH_PROMPT); wiz_command = getch(); if (crawl_state.cmd_repeat_start) @@ -1205,8 +1205,8 @@ static void _go_downstairs() { ASSERT(!crawl_state.arena && !crawl_state.arena_suspended); - bool shaft = (get_trap_type(you.pos()) == TRAP_SHAFT - && grd(you.pos()) != DNGN_UNDISCOVERED_TRAP); + const bool shaft = (get_trap_type(you.pos()) == TRAP_SHAFT + && grd(you.pos()) != DNGN_UNDISCOVERED_TRAP); if (_stairs_check_mesmerised()) return; @@ -1985,7 +1985,7 @@ static void _prep_input() // At midpoint (defined by get_expiration_threshold() in player.cc) // print midmsg and decrease duration by midloss (a randomized amount so as // to make it impossible to know the exact remaining duration for sure). -// NOTE: The maximum possible midloss should be greater than midpoint, +// NOTE: The maximum possible midloss should be smaller than midpoint, // otherwise the duration may end in the same turn the warning // message is printed which would be a bit late. static bool _decrement_a_duration(duration_type dur, const char* endmsg = NULL, @@ -2010,7 +2010,7 @@ static bool _decrement_a_duration(duration_type dur, const char* endmsg = NULL, } } - // In case midloss caused the duration to end prematurely. + // No "else", in case midloss caused the duration to end prematurely. // (This really shouldn't happen, else the whole point of the // "begins to time out" message is lost!) if (you.duration[dur] <= 1) @@ -2478,7 +2478,7 @@ static void _check_banished() static void _check_shafts() { - for (int i = 0; i < MAX_TRAPS; i++) + for (int i = 0; i < MAX_TRAPS; ++i) { trap_def &trap = env.trap[i]; @@ -2905,9 +2905,9 @@ static int _check_adjacent(dungeon_feature_type feat, coord_def& delta) { int num = 0; - for ( adjacent_iterator ai(you.pos(), false); ai; ++ai ) + for (adjacent_iterator ai(you.pos(), false); ai; ++ai) { - if ( grd(*ai) == feat ) + if (grd(*ai) == feat) { num++; delta = *ai - you.pos(); @@ -3307,13 +3307,13 @@ static bool _initialise(void) msg::initialise_mpr_streams(); // Init item array. - for (int i = 0; i < MAX_ITEMS; i++) + for (int i = 0; i < MAX_ITEMS; ++i) init_item(i); // Empty messaging string. info[0] = 0; - for (int i = 0; i < MAX_MONSTERS; i++) + for (int i = 0; i < MAX_MONSTERS; ++i) menv[i].reset(); igrd.init(NON_ITEM); @@ -3604,7 +3604,7 @@ static void _move_player(coord_def move) monsters *beholder = NULL; if (you.duration[DUR_MESMERISED] && !you.confused()) { - for (unsigned int i = 0; i < you.mesmerised_by.size(); i++) + for (unsigned int i = 0; i < you.mesmerised_by.size(); ++i) { monsters& mon = menv[you.mesmerised_by[i]]; int olddist = grid_distance(you.pos(), mon.pos()); @@ -3705,14 +3705,14 @@ static void _move_player(coord_def move) #if DEBUG_DIAGNOSTICS mpr( "Shifting.", MSGCH_DIAGNOSTICS ); int j = 0; - for (int i = 0; i < MAX_ITEMS; i++) + for (int i = 0; i < MAX_ITEMS; ++i) if (is_valid_item( mitm[i] )) ++j; mprf( MSGCH_DIAGNOSTICS, "Number of items present: %d", j ); j = 0; - for (int i = 0; i < MAX_MONSTERS; i++) + for (int i = 0; i < MAX_MONSTERS; ++i) if (menv[i].type != -1) ++j; @@ -4068,6 +4068,6 @@ static void _compile_time_asserts() // Also some runtime stuff; I don't know if the order of branches[] // needs to match the enum, but it currently does. - for (int i = 0; i < NUM_BRANCHES; i++) + for (int i = 0; i < NUM_BRANCHES; ++i) ASSERT(branches[i].id == i); } |