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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
commitdcc94e4df24a1111124d87532aaa263f55edf58d (patch)
treedf911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/acr.cc
parent4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff)
downloadcrawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz
crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index abe9ec0ec8..e4ba83d5cd 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1204,7 +1204,7 @@ static void _go_upstairs()
shop();
return;
}
- else if (grid_stair_direction(ygrd) != CMD_GO_UPSTAIRS)
+ else if (feat_stair_direction(ygrd) != CMD_GO_UPSTAIRS)
{
if (ygrd == DNGN_STONE_ARCH)
mpr("There is nothing on the other side of the stone arch.");
@@ -1243,7 +1243,7 @@ static void _go_downstairs()
return;
}
- if (grid_stair_direction(grd(you.pos())) != CMD_GO_DOWNSTAIRS
+ if (feat_stair_direction(grd(you.pos())) != CMD_GO_DOWNSTAIRS
&& !shaft)
{
if (grd(you.pos()) == DNGN_STONE_ARCH)
@@ -3041,7 +3041,7 @@ static bool _untrap_target(const coord_def move, bool check_confused)
}
const dungeon_feature_type feat = grd(target);
- if (!grid_is_closed_door(feat) || you.confused())
+ if (!feat_is_closed_door(feat) || you.confused())
{
switch (feat)
{
@@ -3053,7 +3053,7 @@ static bool _untrap_target(const coord_def move, bool check_confused)
bool do_msg = true;
// Press trigger/switch/button in wall.
- if (grid_is_solid(feat))
+ if (feat_is_solid(feat))
{
dgn_event event(DET_WALL_HIT, target);
event.arg1 = NON_MONSTER;
@@ -3160,7 +3160,7 @@ static void _open_door(coord_def move, bool check_confused)
const dungeon_feature_type feat = (in_bounds(doorpos) ? grd(doorpos)
: DNGN_UNSEEN);
- if (!grid_is_closed_door(feat))
+ if (!feat_is_closed_door(feat))
{
if (you.confused())
{
@@ -3740,7 +3740,7 @@ static void _move_player(coord_def move)
dungeon_feature_type dangerous = DNGN_FLOOR;
for (adjacent_iterator ai(you.pos(), false); ai; ++ai)
{
- if (is_grid_dangerous(grd(*ai))
+ if (is_feat_dangerous(grd(*ai))
&& (dangerous == DNGN_FLOOR || grd(*ai) == DNGN_LAVA))
{
dangerous = grd(*ai);
@@ -3871,7 +3871,7 @@ static void _move_player(coord_def move)
}
// BCR - Easy doors single move
- if (Options.easy_open && !attacking && grid_is_closed_door(targ_grid))
+ if (Options.easy_open && !attacking && feat_is_closed_door(targ_grid))
{
_open_door(move.x, move.y, false);
you.prev_move = move;