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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-16 06:22:42 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-16 06:22:42 +0000
commitfc901a9eedf400270f3a642dce1bbd554f8a5c22 (patch)
tree95e0cdfa149decd92379d76c8d670f8d38c52592 /crawl-ref/source/acr.cc
parent2c172ba370ae4d28c72705f96e869480efd6d39f (diff)
downloadcrawl-ref-fc901a9eedf400270f3a642dce1bbd554f8a5c22.tar.gz
crawl-ref-fc901a9eedf400270f3a642dce1bbd554f8a5c22.zip
Get &| (make unrand/fixed artefacts wiz command) to make the Horn of Geryon
as well. Give more informative message when player tries to go through a stone arch. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2106 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/acr.cc')
-rw-r--r--crawl-ref/source/acr.cc33
1 files changed, 31 insertions, 2 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index b5d585bc6b..9921435574 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -521,6 +521,29 @@ static void handle_wizard_command( void )
move_item_to_grid( &islot, you.x_pos, you.y_pos );
}
}
+
+ // Create Horn of Geryon
+ {
+ int islot = get_item_slot();
+ if (islot == NON_ITEM)
+ break;
+
+ mitm[islot].base_type = OBJ_MISCELLANY;
+ mitm[islot].sub_type = MISC_HORN_OF_GERYON;
+ mitm[islot].plus = 0;
+ mitm[islot].plus2 = 0;
+ mitm[islot].special = 0;
+ mitm[islot].flags = 0;
+ mitm[islot].quantity = 1;
+
+ set_ident_flags( mitm[ islot ], ISFLAG_IDENT_MASK );
+ move_item_to_grid( &islot, you.x_pos, you.y_pos );
+
+ msg::streams(MSGCH_DIAGNOSTICS) << "Made "
+ << mitm[islot].name(DESC_NOCAP_A)
+ << std::endl;
+ }
+
break;
case 'B':
@@ -1163,7 +1186,10 @@ static void go_upstairs()
}
else if (grid_stair_direction(ygrd) != CMD_GO_UPSTAIRS)
{
- mpr( "You can't go up here!" );
+ if (ygrd == DNGN_STONE_ARCH)
+ mpr("There is nothing on the other side of the stone arch.");
+ else
+ mpr( "You can't go up here!" );
return;
}
@@ -1176,7 +1202,10 @@ static void go_downstairs()
{
if (grid_stair_direction(grd(you.pos())) != CMD_GO_DOWNSTAIRS)
{
- mpr( "You can't go down here!" );
+ if (grd(you.pos()) == DNGN_STONE_ARCH)
+ mpr("There is nothing on the other side of the stone arch.");
+ else
+ mpr( "You can't go down here!" );
return;
}