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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 09:09:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 09:09:42 +0000
commit5b10a9fe6e2bbb600c850ac84463f204cd999627 (patch)
tree739e61ae52b322ca953574452f07ba820e5a0e49 /crawl-ref/source/art-data.txt
parentb26e46df238fb17922afd6ff9ae2bd3d1524c529 (diff)
downloadcrawl-ref-5b10a9fe6e2bbb600c850ac84463f204cd999627.tar.gz
crawl-ref-5b10a9fe6e2bbb600c850ac84463f204cd999627.zip
Fix tiles build, and mention tiles handling in art-data.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10038 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r--crawl-ref/source/art-data.txt65
1 files changed, 37 insertions, 28 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt
index ffa2dadafc..11ed98ec90 100644
--- a/crawl-ref/source/art-data.txt
+++ b/crawl-ref/source/art-data.txt
@@ -9,13 +9,13 @@
# fields.
#
# The name and appearance of each unrandart must be unique.
-#
+#
# Changing the name of an unrand will change it's automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
# "ENUM: FOO" can be used to force the enumeration for an unrand to be
-# "UNRAND_FOO", for cases where the automatically generated enumarations
-# of different unrands conflict.
+# "UNRAND_FOO", for cases where the automatically generated enumerations
+# of different unrandarts conflict.
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibilty, but for tile builds it will
@@ -23,6 +23,14 @@
# own tiles). Changing the order of the definitions will likely cause
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
+#
+# Each unrandart needs two tiles, one item tile and one equipment tile for the
+# player doll. The former needs to be placed into rltiles/item and defined in
+# dc-item.txt, the latter in the appropriate player/ subfolder and defined in
+# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile
+# name defined in the dc-***.txt.
+# For a start, placeholders (e.g. reference to the base type tiles) are fine,
+# but they'll eventually need to be replaced with proper tiles.
# This entry must always be first.
ENUM: DUMMY1
@@ -47,8 +55,8 @@ APPEAR: bloodstained battleaxe
OBJ: OBJ_WEAPONS/WPN_BATTLEAXE
PLUS: +3/+11
COLOUR: RED
-DESC_ID: This was the favourite weapon of the old god Trog, before it was
- lost one day. It induces a bloodthirsty berserker rage in anyone
+DESC_ID: This was the favourite weapon of the old god Trog, before it was
+ lost one day. It induces a bloodthirsty berserker rage in anyone
who uses it to strike another.
NAME: Mace of Variability
@@ -63,8 +71,8 @@ APPEAR: purple glaive
OBJ: OBJ_WEAPONS/WPN_GLAIVE
PLUS: 0/+12
COLOUR: MAGENTA
-DESC_ID: It is the creation of a mad god, and carries a curse which
- transforms anyone possessing it into a prune. Fortunately, the
+DESC_ID: It is the creation of a mad god, and carries a curse which
+ transforms anyone possessing it into a prune. Fortunately, the
curse works very slowly, and one can use it briefly with no
consequences worse than slightly purple skin and a few wrinkles.
@@ -108,7 +116,7 @@ APPEAR: warped scythe
OBJ: OBJ_WEAPONS/WPN_SCYTHE
PLUS: +13/+13
COLOUR: DARKGREY
-CURSED: -1
+CURSED: -1
DESC_ID: This weapon carries a terrible and highly irritating curse.
NAME: Sceptre of Torment
@@ -158,7 +166,7 @@ COLOUR: DARKGREY
BRAND: SPWPN_VORPAL
BERSERK: true
ANGRY: true
-STEALTH: -20
+STEALTH: -20
NAME: scimitar of Flaming Death
APPEAR: smoking scimitar
@@ -181,7 +189,7 @@ AC: 5
INT: 5
LIFE: true
SEEINV: true
-STEALTH: -20
+STEALTH: -20
NAME: demon blade "Leech"
APPEAR: runed demon blade
@@ -216,9 +224,9 @@ COLOUR: LIGHTRED
BRAND: SPWPN_PAIN
INT: 5
MAGIC: 30
-DESC: An ugly rusty dagger.
+DESC: An ugly rusty dagger.
DESC_END: Many years ago it was the property of a powerful mage called Boris.
- He got lost in the Dungeon while seeking the Orb.
+ He got lost in the Dungeon while seeking the Orb.
NAME: scythe "Finisher"
APPEAR: blackened scythe
@@ -248,7 +256,7 @@ COLOUR: YELLOW
BRAND: SPWPN_SPEED
DEX: 3
SEEINV: true
-DESC: A wonderful golden bow.
+DESC: A wonderful golden bow.
DESC_END: It once belonged to a foreign god. It works best with special
arrows which are not generally available.
@@ -282,7 +290,7 @@ EV: 3
LIFE: true
MAGIC: 20
ANGRY: true
-STEALTH: -50
+STEALTH: -50
DESC_END: This sword was The Shining One's gift to a worshipper.
DESC: A long sword made of one huge piece of crystal.
@@ -330,7 +338,7 @@ BRAND: SPWPN_VAMPIRICISM
POISON: true
LIFE: true
NOISES: true
-STEALTH: -30
+STEALTH: -30
DESC_END: A really dark and malign artefact, which no wise man would even touch.
NAME: trident of the Octopus King
@@ -395,7 +403,7 @@ OBJ: OBJ_WEAPONS/WPN_BLOWGUN
PLUS: +6/+6
COLOUR: WHITE
INV: true
-STEALTH: 60
+STEALTH: 60
DESC: It is designed for easy concealment, but still packs a nasty punch.
NAME: Wyrmbane
@@ -417,7 +425,7 @@ COLOUR: LIGHTCYAN
EV: 4
DEX: 4
MAGIC: 20
-STEALTH: 50
+STEALTH: 50
DESC: A dainty little knife.
DESC_END: This knife was made by Spriggans, or for Spriggans, or possibly
from Spriggans. Anyway, it's in some way associated with those
@@ -430,7 +438,7 @@ PLUS: +12/+16
COLOUR: LIGHTGREEN
MUTATE: 6
CURSED: 1
-STEALTH: -20
+STEALTH: -20
DESC: A long sword made of weird glowing metal.
NAME: great mace "Undeadhunter"
@@ -499,7 +507,7 @@ SEEINV: true
INV: true
LEV: true
DAM: -3
-STEALTH: 60
+STEALTH: 60
DESC_END: It allows its wearer to excel in the arts of thievery.
NAME: shield "Bullseye"
@@ -533,7 +541,7 @@ NOSPELL: true
RND_TELE: true
MUTATE: 5
CURSED: 1
-STEALTH: -80
+STEALTH: -80
DESC: A splendid flowing robe of fur and silk.
NAME: cloak of Flash
@@ -554,11 +562,11 @@ PLUS: +2
COLOUR: BROWN
DEX: 3
INV: true
-STEALTH: 80
+STEALTH: 80
DESC: Some soft boots.
DESC_END: These boots were specially designed by the Assassin's Guild.
-ENUM: LEARS
+ENUM: LEAR
NAME: Lear's chain mail
APPEAR: golden chain mail
OBJ: OBJ_ARMOUR/ARM_CHAIN_MAIL
@@ -626,6 +634,7 @@ NOTELEP: true
CURSED: -1
DESC: A weird-looking armour.
+ENUM: DRAGONMASK
NAME: mask of the Dragon
APPEAR: blue mask
OBJ: OBJ_ARMOUR/ARM_CAP
@@ -644,7 +653,7 @@ COLOUR: DARKGREY
MAGIC: 30
SEEINV: true
INV: true
-STEALTH: 50
+STEALTH: 50
DESC: A long black robe made of strange glossy material.
DESC_END: According to legend, this robe was the gift of Ratri the Goddess
of the Night to one of her followers.
@@ -684,7 +693,7 @@ COLOUR: WHITE
EV: 4
COLD: 1
ELEC: true
-STEALTH: -30
+STEALTH: -30
DESC_END: A cloak woven of pure light beams.
DESC: A phosphorescent cloak.
@@ -710,7 +719,7 @@ COLOUR: LIGHTCYAN
EV: 3
ELEC: true
LEV: true
-STEALTH: 50
+STEALTH: 50
DESC: A sky-blue amulet.
NAME: ring of Shadows
@@ -721,7 +730,7 @@ EV: 4
LIFE: true
SEEINV: true
ACC: -3
-STEALTH: 40
+STEALTH: 40
NAME: amulet of Cekugob
APPEAR: crystal amulet
@@ -752,7 +761,7 @@ MAGIC: 30
ANGRY: true
DAM: 3
CURSED: 3
-STEALTH: -20
+STEALTH: -20
NAME: ring of Shaolin
APPEAR: jade ring
@@ -780,7 +789,7 @@ COLOUR: LIGHTBLUE
AC: 4
EV: 4
DESC: A shield-shaped amulet.
-DESC_END: Back in the good old days, every adventurer had one of these
+DESC_END: Back in the good old days, every adventurer had one of these
handy devices. That, and a pony.
# This entry must alway be last.