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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-26 04:51:35 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-26 04:51:35 +0000 |
commit | f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7 (patch) | |
tree | 149d86a058e0986a4f6fb5749f93001ed6b97ac4 /crawl-ref/source/art-data.txt | |
parent | 37bed710897dc75714b7dc761da4c6524eb95b66 (diff) | |
download | crawl-ref-f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7.tar.gz crawl-ref-f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7.zip |
Typo fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10049 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r-- | crawl-ref/source/art-data.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt index e319a05fd5..b77e472d78 100644 --- a/crawl-ref/source/art-data.txt +++ b/crawl-ref/source/art-data.txt @@ -52,7 +52,7 @@ # * rnd_tele: Induces random teleportation. # * seeinv: Lets wearer see invisible. -# ENUM: Forces the artefacts enumaration literal to something specific. +# ENUM: Forces the artefact's enumeration literal to something specific. # For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The # default enumeration is determined as follows: # @@ -60,7 +60,7 @@ # 2) If #1 doesn't apply and the name contains " of " or " of the ", # use what's after that. # 3) If neither #1 no #2 apply, use the full name. -# 4) Remove approstrophes, change spaces and dashes to underscores, +# 4) Remove apostrophes, change spaces and dashes to underscores, # uppercase the whole thing, and add "UNRAND_" to the front. # OBJ: The enumerations of the base type and sub type of the artefact, @@ -74,26 +74,26 @@ # Explanation of normal fields: -# AC: Armour class modifier (for non-armour artefacts) -# ACC: Accuracy modifier (for non-weapon artefacts) +# AC: Armour class modifier (for non-armour artefacts). +# ACC: Accuracy modifier (for non-weapon artefacts). # ANGRY Each time the wielder of the weapon strikes a victim there's # a chance of the wielder going berserk, with the chance # increasing with the value of ANGRY. -# APPEAR: Unidentified appearence of artifact. +# APPEAR: Unidentified appearance of artifact. # COLD: Cold resistance/vulnerability. -# COLOUR: The colour of the artifact, as listed in defines.h +# COLOUR: The colour of the artifact, as listed in defines.h. # CURSED: The artefact has a one-in-num chance of becoming cursed each -# time its equipped. -# DAM: Damage modifier (for non-weapon artefacts) +# time it's equipped. +# DAM: Damage modifier (for non-weapon artefacts). # DESC: Description which replaces the database (dat/descript/items.txt) # description of the item. # DESC_ID: Description which replaces the database desc or DESC when the # artefact is identified. -# DESC_END: String which goes at the end of the artefacts description, if +# DESC_END: String which goes at the end of the artefact's description, if # the item is identified. # DEX: Dexterity modifier. # EV: Evasion modifier. -# FIRE: Fire reistance/vulnerability. +# FIRE: Fire resistance/vulnerability. # INT: Intelligence modifier. # MAGIC: Magic resistance modifier. # METAB: Hunger modifier. |