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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-26 04:51:35 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-26 04:51:35 +0000
commitf0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7 (patch)
tree149d86a058e0986a4f6fb5749f93001ed6b97ac4 /crawl-ref/source/art-data.txt
parent37bed710897dc75714b7dc761da4c6524eb95b66 (diff)
downloadcrawl-ref-f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7.tar.gz
crawl-ref-f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7.zip
Typo fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10049 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r--crawl-ref/source/art-data.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt
index e319a05fd5..b77e472d78 100644
--- a/crawl-ref/source/art-data.txt
+++ b/crawl-ref/source/art-data.txt
@@ -52,7 +52,7 @@
# * rnd_tele: Induces random teleportation.
# * seeinv: Lets wearer see invisible.
-# ENUM: Forces the artefacts enumaration literal to something specific.
+# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The
# default enumeration is determined as follows:
#
@@ -60,7 +60,7 @@
# 2) If #1 doesn't apply and the name contains " of " or " of the ",
# use what's after that.
# 3) If neither #1 no #2 apply, use the full name.
-# 4) Remove approstrophes, change spaces and dashes to underscores,
+# 4) Remove apostrophes, change spaces and dashes to underscores,
# uppercase the whole thing, and add "UNRAND_" to the front.
# OBJ: The enumerations of the base type and sub type of the artefact,
@@ -74,26 +74,26 @@
# Explanation of normal fields:
-# AC: Armour class modifier (for non-armour artefacts)
-# ACC: Accuracy modifier (for non-weapon artefacts)
+# AC: Armour class modifier (for non-armour artefacts).
+# ACC: Accuracy modifier (for non-weapon artefacts).
# ANGRY Each time the wielder of the weapon strikes a victim there's
# a chance of the wielder going berserk, with the chance
# increasing with the value of ANGRY.
-# APPEAR: Unidentified appearence of artifact.
+# APPEAR: Unidentified appearance of artifact.
# COLD: Cold resistance/vulnerability.
-# COLOUR: The colour of the artifact, as listed in defines.h
+# COLOUR: The colour of the artifact, as listed in defines.h.
# CURSED: The artefact has a one-in-num chance of becoming cursed each
-# time its equipped.
-# DAM: Damage modifier (for non-weapon artefacts)
+# time it's equipped.
+# DAM: Damage modifier (for non-weapon artefacts).
# DESC: Description which replaces the database (dat/descript/items.txt)
# description of the item.
# DESC_ID: Description which replaces the database desc or DESC when the
# artefact is identified.
-# DESC_END: String which goes at the end of the artefacts description, if
+# DESC_END: String which goes at the end of the artefact's description, if
# the item is identified.
# DEX: Dexterity modifier.
# EV: Evasion modifier.
-# FIRE: Fire reistance/vulnerability.
+# FIRE: Fire resistance/vulnerability.
# INT: Intelligence modifier.
# MAGIC: Magic resistance modifier.
# METAB: Hunger modifier.