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# This file contains the definitions of undrandarts (and what used to be
# fixed artefacts).  util/art-data.pl translates this file into
# art-data.h, and also updates the enumeration and NO_UNRANDARTS in
# unrand.h
#
# Each artefact definition is separated by one or more blank lines.
#
# Each artefact definition must have the NAME, APPEAR, OBJ and COLOUR
# fields.
#
# The name and appearance of each unrandart must be unique.
#
# Changing the name of an unrand will change its automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibilty, but for tile builds it will
# cause a shift of remembered tiles (since each new unrandart needs its
# own tiles).  Changing the order of the definitions will likely cause
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
#
# Each unrandart needs two tiles, one item tile and one equipment tile for the
# player doll. The former needs to be placed into rltiles/item and defined in
# dc-item.txt, the latter in the appropriate player/ subfolder and defined in
# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile
# name defined in the dc-***.txt.
# For a start, placeholders (e.g. reference to the base type tiles) are fine,
# but they'll eventually need to be replaced with proper tiles.

#############################################################################

# Explanation of unusual fields:

# BOOL: Turn certain boolean properties of the artefact on, with the list
# of properties separated by commas.  The list includes:
#
# * berserk:  Lets wearer evoke berserking ability.
# * blink:    Lets wearer evoke the blink ability.
# * cantelep: Lets wearer evoke the teleport ability.
# * cursed:   Item is generated cursed.
# * elec:     Grants electrical resistance.
# * inv:      Lets wearer evoke invisibility ability.
# * lev:      Lets wearer evoke levitation ability.
# * life:     Grants negative energy resistance.
# * mapping:  Lets wearer evoke magic mapping ability.
# * noises:   Weapon makes noises.
# * nospell:  Prevents wearer from casting spells.
# * notelep:  Prevents wearer from teleporting or blinking.
# * poison:   Grants poison resistance.
# * rnd_tele: Induces random teleportation.
# * seeinv:   Lets wearer see invisible.

# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO".  The
# default enumeration is determined as follows:
#
# 1) If there's a string between double quotes, use that.
# 2) If #1 doesn't apply and the name contains " of " or " of the ",
#    use what's after that.
# 3) If neither #1 no #2 apply, use the full name.
# 4) Remove apostrophes, change spaces and dashes to underscores,
#    uppercase the whole thing, and add "UNRAND_" to the front.

# OBJ: The enumerations of the base type and sub type of the artefact,
# separated by a dash.  E.g., OBJ_WEAPONS/WPN_SWORD

# PLUS: The pluses of artefact.  For an object with two pluses,
# is specified with "plus/plus2".  For an object with just one plus,
# is specified with "plus".

#####

# Explanation of normal fields:

# AC:       Armour class modifier (for non-armour artefacts).
# ACC:      Accuracy modifier (for non-weapon artefacts).
# ANGRY     Each time the wielder of the weapon strikes a victim there's
#           a chance of the wielder going berserk, with the chance
#           increasing with the value of ANGRY.
# APPEAR:   Unidentified appearance of artifact.
# COLD:     Cold resistance/vulnerability.
# COLOUR:   The colour of the artifact, as listed in defines.h.
# CURSED:   The artefact has a one-in-num chance of becoming cursed each
#           time it's equipped.
# DAM:      Damage modifier (for non-weapon artefacts).
# DESC:     Description which replaces the database (dat/descript/items.txt)
#           description of the item.
# DESC_ID:  Description which replaces the database desc or DESC when the
#           artefact is identified.
# DESC_END: String which goes at the end of the artefact's description, if
#           the item is identified.
# DEX:      Dexterity modifier.
# EV:       Evasion modifier.
# FIRE:     Fire resistance/vulnerability.
# INT:      Intelligence modifier.
# MAGIC:    Magic resistance modifier.
# METAB:    Hunger modifier.
# MP:       Mana capacity modifier.
# NAME:     Name of artefact when identified.
# MUTATE:   Gives artifact mutagenic glow.
# STEALTH:  Stealth modifier.
# STR:      Strenght modifier.

#################################################################3

# This entry must always be first.
ENUM:   DUMMY1
NAME:   DUMMY UNRANDART 1
APPEAR: DUMMY UNRANDART 1
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250/250
COLOUR: BLACK

####################### First come the old fixed arts.

NAME:    Singing Sword
APPEAR:  golden long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +7/+7
COLOUR:  YELLOW
DESC_ID: This blessed weapon loves nothing more than to sing to its owner,
         whether they want it to or not.

NAME:    Wrath of Trog
APPEAR:  bloodstained battleaxe
OBJ:     OBJ_WEAPONS/WPN_BATTLEAXE
PLUS:    +3/+11
COLOUR:  RED
DESC_ID: This was the favourite weapon of the old god Trog, before it was
         lost one day. It induces a bloodthirsty berserker rage in anyone
         who uses it to strike another.

NAME:    Mace of Variability
APPEAR:  shimmering mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    0/0   # Set on generation
COLOUR:  BLACK # Set on generation
DESC_ID: It is rather unreliable.

NAME:    Glaive of Prune
APPEAR:  purple glaive
OBJ:     OBJ_WEAPONS/WPN_GLAIVE
PLUS:    0/+12
COLOUR:  MAGENTA
DESC_ID: It is the creation of a mad god, and carries a curse which
         transforms anyone possessing it into a prune. Fortunately, the
         curse works very slowly, and one can use it briefly with no
         consequences worse than slightly purple skin and a few wrinkles.

NAME:    Sword of Power
APPEAR:  chunky great sword
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    0/0 # Set on wield
COLOUR:  RED
DESC_ID: It rewards the powerful with power and the meek with weakness.

NAME:    Staff of Olgreb
APPEAR:  green glowing staff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    0/0 # Set on wield
COLOUR:  GREEN
BRAND:   SPWPN_VENOM
BOOL:    poison
DESC_ID: It was the magical weapon wielded by the mighty wizard Olgreb
         before he met his fate somewhere within these dungeons. It
         increases the ability of its wielder to use venomous magic, and
         carries magical powers which can be evoked.

NAME:    Staff of Wucad Mu
APPEAR:  ephemeral quarterstaff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    0/0 # Set on wield
COLOUR:  BROWN
DESC_ID: Its power varies in proportion to its wielder's intelligence.
         Using it can be a bit risky.

NAME:    Vampire's Tooth
APPEAR:  ivory dagger
OBJ:     OBJ_WEAPONS/WPN_DAGGER
PLUS:    +3/+4
COLOUR:  WHITE
BRAND:   SPWPN_VAMPIRICISM
DESC_ID: It is lethally vampiric.

NAME:    Scythe of Curses
APPEAR:  warped scythe
OBJ:     OBJ_WEAPONS/WPN_SCYTHE
PLUS:    +13/+13
COLOUR:  DARKGREY
BOOL:    cursed
DESC_ID: This weapon carries a terrible and highly irritating curse.

NAME:    Sceptre of Torment
APPEAR:  jewelled golden mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    +7/+6
COLOUR:  YELLOW
DESC_ID: This truly accursed weapon is an instrument of Hell.

NAME:    Sword of Zonguldrok
APPEAR:  bone long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +9/+9
COLOUR:  LIGHTGREY
DESC_ID: This dreadful weapon is used at the user's peril.

NAME:   Sword of Cerebov
APPEAR: great serpentine sword
OBJ:    OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:   +6/+6
COLOUR: YELLOW
BRAND:  SPWPN_FLAMING
BOOL:   cursed
DESC:   Eerie flames cover its twisted blade.

NAME:    Staff of Dispater
APPEAR:  golden staff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    +4/+4
COLOUR:  YELLOW
DESC_ID: This legendary item can unleash the fury of Hell.

NAME:    Sceptre of Asmodeus
APPEAR:  ruby sceptre
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    +7/+7
COLOUR:  RED
DESC_ID: It carries some of the powers of the arch-fiend Asmodeus.

##################### End of old fixed arts.

NAME:    long sword "Bloodbane"
APPEAR:  blackened long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +7/+8
COLOUR:  DARKGREY
BRAND:   SPWPN_VORPAL
ANGRY:   1
BOOL:    berserk
STEALTH: -20

NAME:   scimitar of Flaming Death
APPEAR: smoking scimitar
OBJ:    OBJ_WEAPONS/WPN_SCIMITAR
PLUS:   +7/+5
COLOUR: RED
BRAND:  SPWPN_FLAMING
FIRE:   2
COLD:   -1
BOOL:   poison
MAGIC:  20

NAME:    mace of Brilliance
APPEAR:  brightly glowing mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    +5/+5
COLOUR:  WHITE
BRAND:   SPWPN_HOLY_WRATH
AC:      5
INT:     5
STEALTH: -20
BOOL:    life, seeinv

NAME:   demon blade "Leech"
APPEAR: runed demon blade
OBJ:    OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:   +13/+4
COLOUR: MAGENTA
BRAND:  SPWPN_VAMPIRICISM
EV:     -1
STR:    -1
INT:    -1
DEX:    -1
BOOL:   life
CURSED: 4

NAME:   dagger of Chilly Death
APPEAR: sapphire dagger
OBJ:    OBJ_WEAPONS/WPN_DAGGER
PLUS:   +5/+7
COLOUR: LIGHTBLUE
BRAND:  SPWPN_FREEZING
FIRE:   -1
COLD:   2
MAGIC:  20
BOOL:   poison
DESC:   A dagger made of one huge piece of sapphire.

NAME:     dagger "Morg"
APPEAR:   rusty dagger
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     -1/+4
COLOUR:   LIGHTRED
BRAND:    SPWPN_PAIN
INT:      5
MAGIC:    30
DESC:     An ugly rusty dagger.
DESC_END: Many years ago it was the property of a powerful mage called Boris.
          He got lost in the Dungeon while seeking the Orb.

NAME:   scythe "Finisher"
APPEAR: blackened scythe
OBJ:    OBJ_WEAPONS/WPN_SCYTHE
PLUS:   +3/+5
COLOUR: DARKGREY
BRAND:  SPWPN_SPEED
STR:    3
BOOL:   cursed
DESC:   A long and sharp scythe, specially modified for combat purposes.

NAME:   sling "Punk"
APPEAR: blue sling
OBJ:    OBJ_WEAPONS/WPN_SLING
PLUS:   +9/+12
COLOUR: LIGHTBLUE
BRAND:  SPWPN_FROST
COLD:   1
DESC:   A sling made of weird blue leather.

ENUM:     KRISHNA
NAME:     bow of Krishna "Sharnga"
APPEAR:   golden bow
OBJ:      OBJ_WEAPONS/WPN_BOW
PLUS:     +8/+8
COLOUR:   YELLOW
BRAND:    SPWPN_SPEED
DEX:      3
BOOL:     seeinv
DESC:     A wonderful golden bow.
DESC_END: It once belonged to a foreign god. It works best with special
          arrows which are not generally available.

NAME:   giant club "Skullcrusher"
APPEAR: brutal giant club
OBJ:    OBJ_WEAPONS/WPN_GIANT_CLUB
PLUS:   +0/+5
COLOUR: BROWN
BRAND:  SPWPN_SPEED
STR:    5

NAME:     glaive of the Guard
APPEAR:   polished glaive
OBJ:      OBJ_WEAPONS/WPN_GLAIVE
PLUS:     +5/+8
COLOUR:   LIGHTCYAN
BRAND:    SPWPN_ELECTROCUTION
AC:       5
BOOL:     seeinv, berserk
DESC_END: This weapon once belonged to Gar Dogh, the guard of a king's
          treasures. According to legend he was lost somewhere in the Dungeon.

NAME:     sword of Jihad
APPEAR:   crystal sword
OBJ:      OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:     +12/+10
COLOUR:   WHITE
BRAND:    SPWPN_HOLY_WRATH
EV:       3
ANGRY:    1
BOOL:     life
MAGIC:    20
STEALTH:  -50
DESC_END: This sword was The Shining One's gift to a worshipper.
DESC:     A long sword made of one huge piece of crystal.

NAME:   crossbow "Hellfire"
APPEAR: flaming crossbow
OBJ:    OBJ_WEAPONS/WPN_CROSSBOW
PLUS:   +6/+9
COLOUR: LIGHTRED
BRAND:  SPWPN_FLAME
FIRE:   2
COLD:   -1
MAGIC:  40
DESC:   A flaming crossbow, forged in the fires of the Hells.

NAME:    sword of the Doom Knight
APPEAR:  adamantine great sword
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +13/+13
COLOUR:  BLUE
BRAND:   SPWPN_PAIN
MAGIC:   50
BOOL:    nospell
DESC:    An adamantine great sword.

NAME:    "Eos"
APPEAR:  encrusted morningstar
OBJ:     OBJ_WEAPONS/WPN_MORNINGSTAR
PLUS:    +5/+5
COLOUR:  LIGHTCYAN
BRAND:   SPWPN_ELECTROCUTION
BOOL:    elec, seeinv, notelep

# Was "spear of Voo-Doo". In the African origin, there is a distinction
# between voodoo and bo, the latter dealing with curses, witchcraft and
# spells designed to do harm. Priests (or rather sorcerors) of bo are
# called botono.
NAME:     spear of the Botono
APPEAR:   ebony spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +2/+10
COLOUR:   DARKGREY
BRAND:    SPWPN_VAMPIRICISM
STEALTH:  -30
BOOL:     poison, life, noises
DESC_END: A really dark and malign artefact, which no wise man would even touch.

NAME:     trident of the Octopus King
APPEAR:   mangy trident
OBJ:      OBJ_WEAPONS/WPN_TRIDENT
PLUS:     +10/+4
COLOUR:   CYAN
BRAND:    SPWPN_VENOM
BOOL:     elec, poison
MAGIC:    50
DESC_END: This trident was stolen many years ago from the Octopus King's
          garden by a really unimportant and already dead man. But beware
          of the Octopus King's wrath!

NAME:   mithril axe "Arga"
APPEAR: mithril axe
OBJ:    OBJ_WEAPONS/WPN_WAR_AXE
PLUS:   +10/+6
COLOUR: WHITE
BRAND:  SPWPN_SPEED
STR:    2
MAGIC:  30
DESC:   A beautiful mithril axe, probably lost by some dwarven hero.

NAME:     Elemental Staff
APPEAR:   black staff
OBJ:      OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:     +3/+1
COLOUR:   DARKGREY
BRAND:    SPWPN_PROTECTION
FIRE:     2
COLD:     2
MAGIC:    60
METAB:    2
BOOL:     noises
DESC_END: This powerful staff used to belong to the leader of the Guild of
          Five Elements.

NAME:   hand crossbow "Sniper"
APPEAR: black crossbow
OBJ:    OBJ_WEAPONS/WPN_HAND_CROSSBOW
PLUS:   +10/+0
COLOUR: DARKGREY
BRAND:  SPWPN_VENOM
BOOL:   seeinv
DESC:   A hand crossbow made of some black material.

NAME:   longbow "Piercer"
APPEAR: very long metal bow
OBJ:    OBJ_WEAPONS/WPN_LONGBOW
PLUS:   +2/+10
COLOUR: CYAN
BRAND:  SPWPN_VORPAL
EV:     -2
DESC:   An exceptionally large metal longbow.

ENUM:    BLOWGUN_ASSASSIN
NAME:    blowgun of the Assassin
APPEAR:  tiny blowgun
OBJ:     OBJ_WEAPONS/WPN_BLOWGUN
PLUS:    +6/+6
COLOUR:  WHITE
STEALTH: 60
BOOL:    inv
DESC:    It is designed for easy concealment, but still packs a nasty punch.

NAME:    Wyrmbane
APPEAR:  scale-covered lance
OBJ:     OBJ_WEAPONS/WPN_SPEAR
PLUS:    +9/+6
COLOUR:  LIGHTGREEN
BRAND:   SPWPN_DRAGON_SLAYING
AC:      5
FIRE:    1
BOOL:    poison, berserk

NAME:     Spriggan's Knife
APPEAR:   dainty little knife
OBJ:      OBJ_WEAPONS/WPN_KNIFE
PLUS:     +4/+10
COLOUR:   LIGHTCYAN
EV:       4
DEX:      4
MAGIC:    20
STEALTH:  50
DESC:     A dainty little knife.
DESC_END: This knife was made by Spriggans, or for Spriggans, or possibly
          from Spriggans. Anyway, it's in some way associated with those
          fey folk.

NAME:    plutonium sword
APPEAR:  glowing long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +12/+16
COLOUR:  LIGHTGREEN
MUTATE:  6
CURSED:  1
STEALTH: -20
DESC:    A long sword made of weird glowing metal.

NAME:   great mace "Undeadhunter"
APPEAR: great steel mace
OBJ:    OBJ_WEAPONS/WPN_GREAT_MACE
PLUS:   +7/+7
COLOUR: LIGHTGREY
BRAND:  SPWPN_HOLY_WRATH
BOOL:   life

NAME:    whip "Serpent-Scourge"
APPEAR:  forked whip
OBJ:     OBJ_WEAPONS/WPN_WHIP
PLUS:    +5/+10
COLOUR:  DARKGREY
BRAND:   SPWPN_VENOM
BOOL:    poison
DESC_ID: A double-ended whip made from the cured hides of the Lair of Beasts'
         deadly grey snakes.

NAME:     knife of Accuracy
APPEAR:   thin dagger
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     +27/-1
COLOUR:   LIGHTCYAN
DESC_END: It is almost unerringly accurate.

# A play on the spell of the same name.  Colour taken from crystal walls.
ENUM:     CRYSTAL_SPEAR
NAME:     Lehudib's crystal spear
APPEAR:   crystal spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +6/+6
COLOUR:   GREEN
INT:      3
DESC_END: Presumably this relic led to the invention of the famous spell, or maybe the other way around.

NAME:   shield of Ignorance
APPEAR: dull large shield
OBJ:    OBJ_ARMOUR/ARM_LARGE_SHIELD
PLUS:   +5
COLOUR: BROWN
AC:     2
EV:     2
INT:    -6
BOOL:   life
CURSED: 3

NAME:   robe of Augmentation
APPEAR: silk robe
OBJ:    OBJ_ARMOUR/ARM_ROBE
PLUS:   +4
COLOUR: LIGHTRED
STR:    2
INT:    2
DEX:    2
DESC:   A robe made of the finest silk.

NAME:     cloak of the Thief
APPEAR:   tattered cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   DARKGREY
EV:       2
DEX:      2
DAM:      -3
STEALTH:  60
BOOL:     seeinv, inv, lev
DESC_END: It allows its wearer to excel in the arts of thievery.

NAME:   shield "Bullseye"
APPEAR: round shield
OBJ:    OBJ_ARMOUR/ARM_SHIELD
PLUS:   +10
COLOUR: RED
EV:     -5

NAME:   crown of Dyrovepreva
APPEAR: jewelled bronze crown
OBJ:    OBJ_ARMOUR/ARM_CAP
PLUS:   +3
COLOUR: BROWN
INT:    2
METAB:  1
BOOL:   elec, seeinv
DESC:   A large crown of dull bronze, set with a dazzling array of gemstones.

NAME:     robe of Misfortune
APPEAR:   fabulously ornate robe
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     -5
COLOUR:   MAGENTA
EV:       -4
STR:      -2
INT:      -2
DEX:      -2
MUTATE:   5
CURSED:   1
STEALTH:  -80
BOOL:     nospell, rnd_tele
DESC:     A splendid flowing robe of fur and silk.

NAME:     cloak of Flash
APPEAR:   vibrating cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +3
COLOUR:   RED
EV:       4
BOOL:     lev, cantelep
DESC:     A vibrating cloak.

ENUM:     BOOTS_ASSASSIN
NAME:     boots of the Assassin
APPEAR:   soft boots
OBJ:      OBJ_ARMOUR/ARM_BOOTS
PLUS:     +2
COLOUR:   BROWN
DEX:      3
STEALTH:  80
BOOL:     inv
DESC:     Some soft boots.
DESC_END: These boots were specially designed by the Assassin's Guild.

ENUM:    LEAR
NAME:    Lear's chain mail
APPEAR:  golden chain mail
OBJ:     OBJ_ARMOUR/ARM_CHAIN_MAIL
PLUS:    -1
COLOUR:  YELLOW
DEX:     -3
BOOL:    nospell, cursed
DESC:    A chain mail made of pure gold.

NAME:   skin of Zhor
APPEAR: smelly skin
OBJ:    OBJ_ARMOUR/ARM_ANIMAL_SKIN
PLUS:   +4
COLOUR: BROWN
COLD:   2
DESC:   The skin of some strange animal.

ENUM:    SALAMANDER
NAME:    salamander hide armour
APPEAR:  red leather armour
OBJ:     OBJ_ARMOUR/ARM_LEATHER_ARMOUR
PLUS:    +3
COLOUR:  RED
FIRE:    2
BOOL:    berserk
DESC:    A leather armour made of a salamander's skin.

NAME:   gauntlets of War
APPEAR: thick gauntlets
OBJ:    OBJ_ARMOUR/ARM_GLOVES
PLUS:   +3
COLOUR: BROWN
ACC:    3
DAM:    3

NAME:   shield of Resistance
APPEAR: bronze shield
OBJ:    OBJ_ARMOUR/ARM_SHIELD
PLUS:   +3
COLOUR: LIGHTRED
FIRE:   1
COLD:   1
MAGIC:  40
DESC:   A bronze shield.

NAME:    robe of Folly
APPEAR:  dull robe
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    -1
COLOUR:  LIGHTGREY
INT:     -5
CURSED:  2
BOOL:    nospell
DESC:    A dull grey robe.

ENUM:    MAXWELL
NAME:    Maxwell's patent armour
APPEAR:  weird-looking armour
OBJ:     OBJ_ARMOUR/ARM_PLATE_MAIL
PLUS:    +10
COLOUR:  LIGHTGREEN
BOOL:    nospell, notelep, cursed
DESC:    A weird-looking armour.

ENUM:   DRAGONMASK
NAME:   mask of the Dragon
APPEAR: blue mask
OBJ:    OBJ_ARMOUR/ARM_CAP
COLOUR: BLUE
MAGIC:  40
ACC:    2
DAM:    2
BOOL:   seeinv
DESC:   A blue mask.

NAME:     robe of Night
APPEAR:   black robe
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     +4
COLOUR:   DARKGREY
MAGIC:    30
STEALTH:  50
BOOL:     seeinv, inv
DESC:     A long black robe made of strange glossy material.
DESC_END: According to legend, this robe was the gift of Ratri the Goddess
          of the Night to one of her followers.

NAME:   armour of the Dragon King
APPEAR: shiny dragon armour
OBJ:    OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR
PLUS:   +5
COLOUR: YELLOW
MAGIC:  50

NAME:   hat of the Alchemist
APPEAR: dirty hat
OBJ:    OBJ_ARMOUR/ARM_WIZARD_HAT
PLUS:   +2
COLOUR: MAGENTA
FIRE:   1
COLD:   1
MAGIC:  30
BOOL:   elec
DESC:   A dirty hat.

NAME:   Fencer's gloves
APPEAR: silk gloves
OBJ:    OBJ_ARMOUR/ARM_GLOVES
PLUS:   +2
COLOUR: WHITE
EV:     3
DEX:    3
ACC:    5
DESC:   A pair of gloves made of white silk.

NAME:     cloak of Starlight
APPEAR:   phosphorescent cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
COLOUR:   WHITE
EV:       4
COLD:     1
STEALTH:  -30
BOOL:     elec
DESC_END: A cloak woven of pure light beams.
DESC:     A phosphorescent cloak.

NAME:     ratskin cloak
APPEAR:   motley cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   LIGHTRED
INT:      -1
DEX:      -1
BOOL:     life, poison
DESC_END: An enchantress with a magic loom and way too much time on
          her hands stitched this cloak from the hides of hundreds
          of rats, most of them orange. It's a bit awkward to wear
          and looks rather foolish, but it provides excellent protection
          from rats of all kinds.

NAME:    amulet of the Air
APPEAR:  sky-blue amulet
OBJ:     OBJ_JEWELLERY/AMU_CONTROLLED_FLIGHT
COLOUR:  LIGHTCYAN
EV:      3
STEALTH: 50
BOOL:    elec, lev
DESC:    A sky-blue amulet.

NAME:    ring of Shadows
APPEAR:  black ring
OBJ:     OBJ_JEWELLERY/RING_INVISIBILITY
COLOUR:  DARKGREY
EV:      4
ACC:     -3
BOOL:    life, seeinv
STEALTH: 40

NAME:    amulet of Cekugob
APPEAR:  crystal amulet
OBJ:     OBJ_JEWELLERY/AMU_WARDING
COLOUR:  LIGHTGREY
AC:      1
EV:      1
METAB:   2
BOOL:    elec, poison, life, notelep

NAME:   amulet of the Four Winds
APPEAR: jade amulet
OBJ:    OBJ_JEWELLERY/AMU_CLARITY
COLOUR: LIGHTGREEN
BOOL:   life
MAGIC:  100

NAME:    necklace of Bloodlust
APPEAR:  blood-stained necklace
OBJ:     OBJ_JEWELLERY/AMU_RAGE
COLOUR:  RED
STR:     2
INT:     -2
MAGIC:   30
ANGRY:   1
DAM:     3
CURSED:  3
STEALTH: -20

NAME:   ring of Shaolin
APPEAR: jade ring
OBJ:    OBJ_JEWELLERY/RING_EVASION
PLUS:   +8
COLOUR: LIGHTGREEN

NAME:   ring of Robustness
APPEAR: steel ring
OBJ:    OBJ_JEWELLERY/RING_PROTECTION
PLUS:   +8
COLOUR: LIGHTGREY

NAME:   ring of the Mage
APPEAR: sapphire ring
OBJ:    OBJ_JEWELLERY/RING_WIZARDRY
COLOUR: LIGHTBLUE
INT:    3
MAGIC:  50

NAME:     brooch of Shielding
APPEAR:   shield-shaped amulet
OBJ:      OBJ_JEWELLERY/AMU_WARDING
COLOUR:   LIGHTBLUE
AC:       4
EV:       4
DESC:     A shield-shaped amulet.
DESC_END: Back in the good old days, every adventurer had one of these
          handy devices. That, and a pony.

# This entry must always be last.
ENUM:   DUMMY2
NAME:   DUMMY UNRANDART 2
APPEAR: DUMMY UNRANDART 2
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250/250
COLOUR: BLACK