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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-28 05:36:43 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-28 05:36:43 +0000
commit61ec8a7fa04194b79d14e8a552d4ecbad940d4dc (patch)
treec33fec834b127e6ffeffde794a4b785f7b76219e /crawl-ref/source/art-func.h
parent80efaa19273c1a4bd658291c1c8149acedab4df0 (diff)
downloadcrawl-ref-61ec8a7fa04194b79d14e8a552d4ecbad940d4dc.tar.gz
crawl-ref-61ec8a7fa04194b79d14e8a552d4ecbad940d4dc.zip
Now any noisy unrandart weapon can have its own set of messages, not just
the Singing Sword. No new messages for the spear of the Botono or the Elemental Staff, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10066 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-func.h')
-rw-r--r--crawl-ref/source/art-func.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h
index e5a54cf691..bcc19c9851 100644
--- a/crawl-ref/source/art-func.h
+++ b/crawl-ref/source/art-func.h
@@ -284,9 +284,6 @@ static void _SINGING_SWORD_equip(item_def *item, bool *show_msgs, bool unmeld)
mpr("The Singing Sword hums in delight!", MSGCH_TALK);
*show_msgs = false;
-
- // Make noisy_equipment() use a special speech database key.
- item->props[ART_NOISE_KEY] = "Singing Sword";
}
static void _SINGING_SWORD_unequip(const item_def *item, bool *show_msgs)