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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 22:29:01 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 23:21:11 +1000 |
commit | bdef58ca99e4b4239bbd98b7057218231625e378 (patch) | |
tree | cac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/artefact.cc | |
parent | 03293efdcadea4df1bdb90b649f811c95d0285cb (diff) | |
download | crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip |
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
Diffstat (limited to 'crawl-ref/source/artefact.cc')
-rw-r--r-- | crawl-ref/source/artefact.cc | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc index 71ae7b27cd..228dc51339 100644 --- a/crawl-ref/source/artefact.cc +++ b/crawl-ref/source/artefact.cc @@ -773,11 +773,8 @@ void static _get_randart_properties(const item_def &item, proprt[ARTP_BRAND] = SPWPN_NORMAL; } - if (atype == WPN_CROSSBOW && one_chance_in(5) - || atype == WPN_HAND_CROSSBOW && one_chance_in(10)) - { + if (atype == WPN_CROSSBOW && one_chance_in(5)) proprt[ARTP_BRAND] = SPWPN_ELECTROCUTION; - } } } |