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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-31 22:29:01 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:21:11 +1000
commitbdef58ca99e4b4239bbd98b7057218231625e378 (patch)
treecac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/artefact.cc
parent03293efdcadea4df1bdb90b649f811c95d0285cb (diff)
downloadcrawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz
crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
Diffstat (limited to 'crawl-ref/source/artefact.cc')
-rw-r--r--crawl-ref/source/artefact.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc
index 71ae7b27cd..228dc51339 100644
--- a/crawl-ref/source/artefact.cc
+++ b/crawl-ref/source/artefact.cc
@@ -773,11 +773,8 @@ void static _get_randart_properties(const item_def &item,
proprt[ARTP_BRAND] = SPWPN_NORMAL;
}
- if (atype == WPN_CROSSBOW && one_chance_in(5)
- || atype == WPN_HAND_CROSSBOW && one_chance_in(10))
- {
+ if (atype == WPN_CROSSBOW && one_chance_in(5))
proprt[ARTP_BRAND] = SPWPN_ELECTROCUTION;
- }
}
}