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authorStefan O'Rear <stefanor@cox.net>2009-11-04 03:06:44 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-04 03:06:44 -0800
commit124ff384cea5028efdab2ea72eb5ce50cf67308b (patch)
treeded2547cfeb601aca3037d7e01b1862c553d822e /crawl-ref/source/beam.cc
parentea687500286be0d4a5c582de4d2347d11c197dbe (diff)
downloadcrawl-ref-124ff384cea5028efdab2ea72eb5ce50cf67308b.tar.gz
crawl-ref-124ff384cea5028efdab2ea72eb5ce50cf67308b.zip
Fix player bloodspatter
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 77d9c19741..a566852a21 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -4009,6 +4009,9 @@ void bolt::affect_player()
if (flavour == BEAM_MIASMA && hurted > 0)
was_affected = miasma_player();
+ if (flavour == BEAM_NUKE) // DISINTEGRATION already handled
+ blood_spray(you.pos(), MONS_PLAYER, hurted / 5);
+
// Confusion effect for spore explosions
if (flavour == BEAM_SPORE && hurted && you.holiness() != MH_UNDEAD)
potion_effect( POT_CONFUSION, 1);