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authorRobert Vollmert <rvollmert@gmx.net>2009-10-22 19:13:56 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-22 22:37:09 +0200
commit1fdd4abbce290f4d656bf29ce65d70ab5025871d (patch)
treec258b3f9f522191f19f3c45315969905be4d9aa8 /crawl-ref/source/beam.cc
parent8d4d79655dd503417920299808993cef658bdde0 (diff)
downloadcrawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.tar.gz
crawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.zip
Get rid of player_monster_visible.
The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index a8cf344bcc..bfd01beb68 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -137,7 +137,7 @@ static void _zap_animation(int colour, const monsters *mon = NULL,
if (mon)
{
- if (!force && !player_monster_visible(mon))
+ if (!force && !mon->visible_to(&you))
return;
p = mon->pos();
@@ -5204,10 +5204,10 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
{
mprf("%s flickers %s",
monster_name.c_str(),
- player_monster_visible(mon) ? "for a moment."
+ mon->visible_to(&you) ? "for a moment."
: "and vanishes!" );
- if (!player_monster_visible(mon))
+ if (!mon->visible_to(&you))
autotoggle_autopickup(true);
}