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authorRobert Vollmert <rvollmert@gmx.net>2009-10-27 01:35:41 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-10-27 02:32:06 +0100
commit928479a2ce6674d27d6ef03d7a06f81803ccdfae (patch)
treef9c1a9ddd869efe1e725e870519cfc83b0259f75 /crawl-ref/source/beam.cc
parent2c33ddb4c83370db12567cdddaa7f4fe696481c9 (diff)
downloadcrawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.tar.gz
crawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.zip
Convert some ints to monster_type.
There's a whole lot of places that pass monster_type as int, often with varying meanings for the value -1. This moves some of these to monster_type, introducing MONS_NO_MONSTER and MONS_PLAYER as new invalid special values. Also improve on the autoexclude descriptions.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 0c84604bf6..80a117748e 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -4011,7 +4011,7 @@ void bolt::affect_player()
{
// assumes DVORP_PIERCING, factor: 0.5
int blood = std::min(you.hp, hurted / 2);
- bleed_onto_floor(you.pos(), -1, blood, true);
+ bleed_onto_floor(you.pos(), MONS_PLAYER, blood, true);
}
hurted = check_your_resists(hurted, flavour);