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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-23 15:15:10 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-23 15:15:10 +0000
commite48766e842f0586ce575268ee7127f58d6d29f51 (patch)
tree6611db85325871347e8500c65b7fc5b255257e66 /crawl-ref/source/beam.h
parent7b9c8f3ef0a491779f4a3100425cee9c227ab6ff (diff)
downloadcrawl-ref-e48766e842f0586ce575268ee7127f58d6d29f51.tar.gz
crawl-ref-e48766e842f0586ce575268ee7127f58d6d29f51.zip
Apply beam tracer prompt to helpless/fleeing etc. creatures when
worshipping an appropriate god. I'm simply reusing dolorous unchivalric methods here. :) Also, don't prompt for harmless beams. Still TODO: Make the message differentiate between target and obstacles, and clean up the code a bit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5193 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index 02fa3c106c..315b37f427 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -178,13 +178,6 @@ bool test_beam_hit(int attack, int defence);
* *********************************************************************** */
void fire_beam( bolt &pbolt, item_def *item = NULL, bool drop_item = false );
-// last updated 19apr2001 {gdl}
-/* ***********************************************************************
- * called from: beam
- * *********************************************************************** */
-bool nasty_beam( monsters *mon, struct bolt &beam );
-bool nice_beam( monsters *mon, struct bolt &beam );
-
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - it_use3 - item_use - mstuff2 - religion -