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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-23 15:15:10 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-23 15:15:10 +0000 |
commit | e48766e842f0586ce575268ee7127f58d6d29f51 (patch) | |
tree | 6611db85325871347e8500c65b7fc5b255257e66 /crawl-ref/source/beam.h | |
parent | 7b9c8f3ef0a491779f4a3100425cee9c227ab6ff (diff) | |
download | crawl-ref-e48766e842f0586ce575268ee7127f58d6d29f51.tar.gz crawl-ref-e48766e842f0586ce575268ee7127f58d6d29f51.zip |
Apply beam tracer prompt to helpless/fleeing etc. creatures when
worshipping an appropriate god. I'm simply reusing dolorous unchivalric
methods here. :)
Also, don't prompt for harmless beams.
Still TODO:
Make the message differentiate between target and obstacles, and clean
up the code a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5193 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 02fa3c106c..315b37f427 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -178,13 +178,6 @@ bool test_beam_hit(int attack, int defence); * *********************************************************************** */ void fire_beam( bolt &pbolt, item_def *item = NULL, bool drop_item = false ); -// last updated 19apr2001 {gdl} -/* *********************************************************************** - * called from: beam - * *********************************************************************** */ -bool nasty_beam( monsters *mon, struct bolt &beam ); -bool nice_beam( monsters *mon, struct bolt &beam ); - // last updated 12may2000 {dlb} /* *********************************************************************** * called from: ability - it_use3 - item_use - mstuff2 - religion - |