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authorRobert Vollmert <rvollmert@gmx.net>2009-11-22 18:43:00 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-22 20:36:05 +0100
commitc652cbec1739a628f87aedc4874c782429f8d7ce (patch)
tree181fa692ff6cd5e22bc2f49faa44f8a07c7ed027 /crawl-ref/source/command.cc
parent1b497b95a98e15058beba1a4304f7dfd9832930b (diff)
downloadcrawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.tar.gz
crawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.zip
Remove hard skill pool cutoff.
There's now a soft cutoff at player::exp_pool_cutoff() that scales with you.total_skill_points. Above that, you.exp_available is stepped down. It currently starts at ~800 skill points for a new character. A human melee fighter (weapon skill 27, fighting 15, traps 8, armour 15, invo 12) gets around 18000 points (skill level 21). The cutoff is not currently limited. Side-effects are a nerf to the experience card -- it could easily be changed to still give the usual 20000 points.
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r--crawl-ref/source/command.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index 1812751197..52ebddce29 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -2418,7 +2418,7 @@ int list_wizard_commands(bool do_redraw_screen)
"<w>A</w> : set all skills to level\n"
"<w>g</w> : exercise a skill\n"
"<w>r</w> : change character's species\n"
- "<w>s</w> : gain 20000 skill points\n"
+ "<w>s</w> : fill experience pool\n"
"<w>S</w> : set skill to level\n"
"<w>x</w> : gain an experience level\n"
"<w>Ctrl-L</w> : change experience level\n"