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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-06 18:42:21 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-06 18:42:21 +0000
commit508e5d7de05f16cbb211e4dc7fd1b26c23865dc7 (patch)
treed6d5b2a5a33baa1c4d7984b094861251db5667be /crawl-ref/source/dat/lair.des
parent884757599b5109bdec4dd7d8748cbfdeb51596b3 (diff)
downloadcrawl-ref-508e5d7de05f16cbb211e4dc7fd1b26c23865dc7.tar.gz
crawl-ref-508e5d7de05f16cbb211e4dc7fd1b26c23865dc7.zip
Added new maps by bobbens, moved Crypt and Tomb maps to crypt.des.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2342 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/lair.des')
-rw-r--r--crawl-ref/source/dat/lair.des104
1 files changed, 104 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/lair.des b/crawl-ref/source/dat/lair.des
index 5f28f12dbd..870bddf2f0 100644
--- a/crawl-ref/source/dat/lair.des
+++ b/crawl-ref/source/dat/lair.des
@@ -448,6 +448,110 @@ wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP
##############################################################################
+# Ice dragon lair with assorted imp pets
+#
+NAME: ice_dragon_lair_bobbens
+DEPTH: Lair:5-10
+TAGS: no_monster_gen
+MONS: ice dragon
+MONS: w:9 white imp/w:1 nothing
+MONS: white imp
+ITEM: any good_item
+SUBST: ! = $:3 d:2
+SUBST: ' = w:15 x:9 c:3 .:1
+SUBST: ? = x:3 c:1
+SUBST: ; = x:2 .:3
+SUBST: _ = %:1 .:3
+SUBST: " = G:1 .:3
+MAP
+;;..;..;;;.;;.;;;
+;;...wwww.;;..ww.;;
+;..ww'''ww..wwwww;;;;
+;.ww'???wwwwwwwww;....
+;.ww'?!??''''''w...ww.
+;..ww?!!??????'w..www.
+;;..w?!1?...??'w"www.;
+;;;.w?!!.2?3.?'wwww.;
+;;;ww??w2.?W.''www.;;
+;..www'??????'.wwww.;;
+..wwww''????ww'''ww.;;
+.wwwwwww...www'_'ww.;
+..wwwww....www'''w.;;
+.;www...V..wwwwww.;;
+;;...........www.;;;
+;; ;;;....w..;
+ENDMAP
+
+##############################################################################
+# Dragon lair embedded in wall
+#
+NAME: dragon_lair_wall_bobbens
+DEPTH: Lair:5-10
+TAGS: no_monster_gen
+: if you.absdepth() >= 18 then
+MONS: dragon
+MONS: w:5 firedrake/w:1 mottled dragon/w:2 nothing
+: else
+MONS: mottled dragon/steam dragon
+MONS: firedrake/w:15 nothing
+: end
+ITEM: any good_item
+SUBST: ! = $:3 d:2
+SUBST: ' = l:15 x:9 c:3
+SUBST: ? = x:3 c:1
+SUBST: ; = x:3 c:1 .:4
+SUBST: / = l:3 .:1
+SUBST: _ = %:1 .:3
+MAP
+xxxxx?????????xxxxx
+xxx?????..//???xxxx
+xx???'.../?/!????xx
+x???;.2./???!!???xx
+x??;.1../;??!!???xx
+x??;.../''???!???xx
+x??;'.../'???????xx
+x???;/..???????xxxx
+x??????;.?????xxxxx
+xx?????.;?????xxxxx
+xx????./??????xxlxx
+xx????.;_????xxxlxx
+xx?./'.2///???x?xlx
+x?//.././///x??xl/x
+.._....//..//?x//..
+.././...G./..//....
+./........./.......
+ENDMAP
+
+##############################################################################
+# Hibernating monster in a tunnel, can be pretty dangerous
+#
+NAME: hibernation_bobbens
+DEPTH: Lair:4-10
+TAGS: allow_dup no_monster_gen no_item_gen
+MONS: w:5 death drake/ice dragon/dragon/swamp dragon
+MONS: swamp dragon/hydra/grey snake
+MONS: swamp drake/w:20 spiny frog/w:20 komodo dragon/w:20 gila monster/w:20 black snake
+: if you.absdepth() >= 18 then
+SUBST: M = 1:1 2:9 3:20
+: elseif you.absdepth() >= 13 then
+SUBST: M = 2:1 3:4
+: else
+SUBST: M = 3
+: end
+SUBST: ; = x:3 .:1
+MAP
+xxxxxxxxxx
+xxx....xxx
+xx......xx
+xx..xx.Mxx
+xxx..xxxxx
+xxx;.;xxxx
+xxx;..xxxx
+xxxx..;xxx
+xxx....xxx
+ENDMAP
+
+##############################################################################
# Branch ends: Shoal, Slime Pit, Snake Pit, Swamp
# Note that the Shoals usually have a randomised end map; predrawn maps
# (which need not be encompassing) are sometimes used, though.