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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-05 18:35:43 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-05 18:35:43 +0000
commit95609de1c1393cb8340ade8fd471f156f07802b7 (patch)
tree2c3c1499bebe5dd7390c8295b3bcab42df4fd1bb /crawl-ref/source/dat/mini.des
parent557affa4f7d8ae5942c522cb261b6a74928f7856 (diff)
downloadcrawl-ref-95609de1c1393cb8340ade8fd471f156f07802b7.tar.gz
crawl-ref-95609de1c1393cb8340ade8fd471f156f07802b7.zip
Added Lemuel's bazaar entries. For some reason, testing them with PLACE: D:2
leads to buggy runes, but it works with &L. I've also begun to remove ORIENT: float from small vaults; I hope that's ok. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9894 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/mini.des')
-rw-r--r--crawl-ref/source/dat/mini.des70
1 files changed, 47 insertions, 23 deletions
diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des
index 69b428d205..98a1947377 100644
--- a/crawl-ref/source/dat/mini.des
+++ b/crawl-ref/source/dat/mini.des
@@ -34,6 +34,7 @@ default-depth: D:8-27
##############################################################################
# Minivault balancer
+#
NAME: mini_dummy
DEPTH: 1-50, !D:8-27
TAGS: dummy
@@ -46,6 +47,7 @@ ENDMAP
# Small areas with translucent rock (glass) columns which you can duck
# behind, but still see the monster you're ducking from (and they can
# still see you)
+#
NAME: glass_columns_a
DEPTH: D, Elf, Crypt
WEIGHT: 5
@@ -87,6 +89,7 @@ ENDMAP
##########################################################
# A feature encased in glass, for flavour.
+#
NAME: feat_on_display
DEPTH: D, Elf, Crypt, Vault
SUBST: ? = TUl
@@ -101,6 +104,7 @@ ENDMAP
#######################################################################
# An item encased in glass. If the player wants it, it can be dug out.
+#
NAME: item_on_display_a
DEPTH: D, Elf, Crypt, Vault
WEIGHT: 9
@@ -116,6 +120,7 @@ ENDMAP
#####################################################################
# A good item encased in transparent stone.
+#
NAME: item_on_display_b
DEPTH: D, Elf, Crypt, Vault
WEIGHT: 1
@@ -132,6 +137,7 @@ ENDMAP
#####################################################################
# Identical in feature and content to item_on_display_b, only that it
# contains within an unseen horror, by due.
+#
NAME: unseen_surprise_small
WEIGHT: 1
TAGS: no_wall_fixup
@@ -185,7 +191,7 @@ ENDMAP
##############################################################################
# Sigmund's army
-# Sigmund has been educating the suppressed masses in guerrilla warfare.
+# Sigmund has been educating the oppressed masses in guerrilla warfare.
#
NAME: sigmund_army
DEPTH: D:2-6
@@ -417,6 +423,7 @@ ENDMAP
#############################################################################
# Oklob assault
# statistically, three oklobs
+#
NAME: oklob_1
DEPTH: D:16-27, Lair:4-
TAGS: allow_dup
@@ -457,7 +464,7 @@ xxxxxxxxxx
ENDMAP
###################################
-#don't you wish you knew apportation?
+# Don't you wish you knew apportation?
#
NAME: baited_tele_trap
DEPTH: !Temple, !Slime
@@ -471,6 +478,7 @@ ENDMAP
# Closed beehive
#
# Should work without explicit floor margin (dp)
+#
NAME: hive_lemuel
DEPTH: D:9-27,Hive:*
MONS: killer bee, yellow wasp, red wasp, spiny worm
@@ -660,7 +668,7 @@ ENDMAP
##############################################################################
# Greed's colour
-
+#
NAME: david_greed
WEIGHT: 4
DEPTH: D:10-26, Vault, Elf
@@ -805,11 +813,12 @@ ENDMAP
# The marker affects find_connected_range() so that each door opens and
# closes separately rather than all of them joining together into a huge
# gate that opens all at once.
-NAME: minivault_9
-TAGS: allow_dup
-DEPTH: D:15-27, Elf, Vault, Crypt, Dis, Geh, Tar, Coc
+#
+NAME: minivault_9
+TAGS: allow_dup
+DEPTH: D:15-27, Elf, Vault, Crypt, Dis, Geh, Tar, Coc
MARKER: X = lua: props_marker { connected_exclude="true" }
-SUBST: X = =
+SUBST: X = =
MAP
XXXXXXXXXX
XxXXXXXXXX
@@ -1350,11 +1359,13 @@ ENDMAP
##############################################################################
# Supply closet (Lemuel)
#
-NAME: supply_closet
-DEPTH: D:1-9
-TAGS: no_monster_gen allow_dup
-ITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5
-SUBST: ? = +=
+NAME: supply_closet
+DEPTH: D:1-9
+TAGS: no_monster_gen allow_dup
+ITEM: potion of water w:20 / bread ration / meat ration / arrow /\
+ bolt / spear / any potion w:5
+NSUBST: x = 1:= / *:x
+SUBST: = = +===
MAP
......
.x?xx.
@@ -1528,10 +1539,10 @@ ENDMAP
##############################
# Secret library minivault
#
-NAME: library
-DEPTH: 1-27
-TAGS: mini_float allow_dup
-ITEM: any book w:20 / any scroll / nothing
+NAME: library
+DEPTH: 1-27
+TAGS: mini_float allow_dup
+ITEM: any book w:20 / any scroll / nothing
MAP
x=xx
xddx
@@ -1541,7 +1552,7 @@ ENDMAP
#############################################################################
# Small statue alley (Eino)
-
+#
NAME: small_statue_alley_a
TAGS: uniq_statue_alley
DEPTH: D:10-20
@@ -1583,7 +1594,7 @@ ENDMAP
#############################################################################
# Doghouse (Eino)
-
+#
NAME: doghouse
DEPTH: D:4-8
SHUFFLE: 1?T
@@ -1603,7 +1614,7 @@ ENDMAP
#############################################################################
# Small intersection with statues (Eino)
-
+#
NAME: small_statue_intersection
DEPTH: D:2-26, Elf, Crypt
TAGS: mini_float allow_dup no_hmirror no_vmirror
@@ -1618,7 +1629,7 @@ ENDMAP
#############################################################################
# Small chambers for nice items (Eino)
# not necessarily versions of the same vault
-
+#
NAME: small_chamber_a
TAGS: mini_float allow_dup
DEPTH: D:4-27
@@ -1656,11 +1667,11 @@ x...x
xxxxx
ENDMAP
-
#######################################
# There's a sword stuck inside a stone. Some knights are milling around
# wondering how to get it out. If you had both Shatter and Apportation,
# you could become the monarch! Or not..... (by Shiori)
+#
NAME: sword_in_stone
TAGS: mini_float patrolling
DEPTH: 5-26, !Lair, !Orc, !Tomb
@@ -1732,7 +1743,6 @@ MAP
...........
ENDMAP
-
################################################################################
# Some earlyish demon minivaults by Eino.
# The difficulty of most low-tier demons is severely inflated by the time the
@@ -1740,7 +1750,7 @@ ENDMAP
# challenging and flavourful.
### Red devils (4) can use weapons and armour.
-
+#
NAME: armed_red_devil_minivault
TAGS: patrolling mini_float
KMASK: l = no_monster_gen
@@ -1821,3 +1831,17 @@ xxxxxx..xxxxx
xxxxxxx.....@
xxxxxxxxxxxxx
ENDMAP
+
+#######################################
+# Statue in the mist (Lemuel)
+#
+NAME: statue_in_the_mist
+MONS: orange crystal statue / silver statue / ice statue
+DEPTH: 9-
+MARKER: G = lua:fog_machine { cloud_type= "grey smoke", \
+ pow_min = 10, pow_max = 20, delay_min = 15, delay_max = 35, \
+ size = 3, walk_dist = 2, spread_rate= 25 }
+SHUFFLE: G111
+MAP
+G
+ENDMAP