diff options
author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-05 18:35:43 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-05 18:35:43 +0000 |
commit | 95609de1c1393cb8340ade8fd471f156f07802b7 (patch) | |
tree | 2c3c1499bebe5dd7390c8295b3bcab42df4fd1bb /crawl-ref/source/dat/mini.des | |
parent | 557affa4f7d8ae5942c522cb261b6a74928f7856 (diff) | |
download | crawl-ref-95609de1c1393cb8340ade8fd471f156f07802b7.tar.gz crawl-ref-95609de1c1393cb8340ade8fd471f156f07802b7.zip |
Added Lemuel's bazaar entries. For some reason, testing them with PLACE: D:2
leads to buggy runes, but it works with &L.
I've also begun to remove ORIENT: float from small vaults; I hope that's ok.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9894 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/mini.des')
-rw-r--r-- | crawl-ref/source/dat/mini.des | 70 |
1 files changed, 47 insertions, 23 deletions
diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des index 69b428d205..98a1947377 100644 --- a/crawl-ref/source/dat/mini.des +++ b/crawl-ref/source/dat/mini.des @@ -34,6 +34,7 @@ default-depth: D:8-27 ############################################################################## # Minivault balancer +# NAME: mini_dummy DEPTH: 1-50, !D:8-27 TAGS: dummy @@ -46,6 +47,7 @@ ENDMAP # Small areas with translucent rock (glass) columns which you can duck # behind, but still see the monster you're ducking from (and they can # still see you) +# NAME: glass_columns_a DEPTH: D, Elf, Crypt WEIGHT: 5 @@ -87,6 +89,7 @@ ENDMAP ########################################################## # A feature encased in glass, for flavour. +# NAME: feat_on_display DEPTH: D, Elf, Crypt, Vault SUBST: ? = TUl @@ -101,6 +104,7 @@ ENDMAP ####################################################################### # An item encased in glass. If the player wants it, it can be dug out. +# NAME: item_on_display_a DEPTH: D, Elf, Crypt, Vault WEIGHT: 9 @@ -116,6 +120,7 @@ ENDMAP ##################################################################### # A good item encased in transparent stone. +# NAME: item_on_display_b DEPTH: D, Elf, Crypt, Vault WEIGHT: 1 @@ -132,6 +137,7 @@ ENDMAP ##################################################################### # Identical in feature and content to item_on_display_b, only that it # contains within an unseen horror, by due. +# NAME: unseen_surprise_small WEIGHT: 1 TAGS: no_wall_fixup @@ -185,7 +191,7 @@ ENDMAP ############################################################################## # Sigmund's army -# Sigmund has been educating the suppressed masses in guerrilla warfare. +# Sigmund has been educating the oppressed masses in guerrilla warfare. # NAME: sigmund_army DEPTH: D:2-6 @@ -417,6 +423,7 @@ ENDMAP ############################################################################# # Oklob assault # statistically, three oklobs +# NAME: oklob_1 DEPTH: D:16-27, Lair:4- TAGS: allow_dup @@ -457,7 +464,7 @@ xxxxxxxxxx ENDMAP ################################### -#don't you wish you knew apportation? +# Don't you wish you knew apportation? # NAME: baited_tele_trap DEPTH: !Temple, !Slime @@ -471,6 +478,7 @@ ENDMAP # Closed beehive # # Should work without explicit floor margin (dp) +# NAME: hive_lemuel DEPTH: D:9-27,Hive:* MONS: killer bee, yellow wasp, red wasp, spiny worm @@ -660,7 +668,7 @@ ENDMAP ############################################################################## # Greed's colour - +# NAME: david_greed WEIGHT: 4 DEPTH: D:10-26, Vault, Elf @@ -805,11 +813,12 @@ ENDMAP # The marker affects find_connected_range() so that each door opens and # closes separately rather than all of them joining together into a huge # gate that opens all at once. -NAME: minivault_9 -TAGS: allow_dup -DEPTH: D:15-27, Elf, Vault, Crypt, Dis, Geh, Tar, Coc +# +NAME: minivault_9 +TAGS: allow_dup +DEPTH: D:15-27, Elf, Vault, Crypt, Dis, Geh, Tar, Coc MARKER: X = lua: props_marker { connected_exclude="true" } -SUBST: X = = +SUBST: X = = MAP XXXXXXXXXX XxXXXXXXXX @@ -1350,11 +1359,13 @@ ENDMAP ############################################################################## # Supply closet (Lemuel) # -NAME: supply_closet -DEPTH: D:1-9 -TAGS: no_monster_gen allow_dup -ITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5 -SUBST: ? = += +NAME: supply_closet +DEPTH: D:1-9 +TAGS: no_monster_gen allow_dup +ITEM: potion of water w:20 / bread ration / meat ration / arrow /\ + bolt / spear / any potion w:5 +NSUBST: x = 1:= / *:x +SUBST: = = +=== MAP ...... .x?xx. @@ -1528,10 +1539,10 @@ ENDMAP ############################## # Secret library minivault # -NAME: library -DEPTH: 1-27 -TAGS: mini_float allow_dup -ITEM: any book w:20 / any scroll / nothing +NAME: library +DEPTH: 1-27 +TAGS: mini_float allow_dup +ITEM: any book w:20 / any scroll / nothing MAP x=xx xddx @@ -1541,7 +1552,7 @@ ENDMAP ############################################################################# # Small statue alley (Eino) - +# NAME: small_statue_alley_a TAGS: uniq_statue_alley DEPTH: D:10-20 @@ -1583,7 +1594,7 @@ ENDMAP ############################################################################# # Doghouse (Eino) - +# NAME: doghouse DEPTH: D:4-8 SHUFFLE: 1?T @@ -1603,7 +1614,7 @@ ENDMAP ############################################################################# # Small intersection with statues (Eino) - +# NAME: small_statue_intersection DEPTH: D:2-26, Elf, Crypt TAGS: mini_float allow_dup no_hmirror no_vmirror @@ -1618,7 +1629,7 @@ ENDMAP ############################################################################# # Small chambers for nice items (Eino) # not necessarily versions of the same vault - +# NAME: small_chamber_a TAGS: mini_float allow_dup DEPTH: D:4-27 @@ -1656,11 +1667,11 @@ x...x xxxxx ENDMAP - ####################################### # There's a sword stuck inside a stone. Some knights are milling around # wondering how to get it out. If you had both Shatter and Apportation, # you could become the monarch! Or not..... (by Shiori) +# NAME: sword_in_stone TAGS: mini_float patrolling DEPTH: 5-26, !Lair, !Orc, !Tomb @@ -1732,7 +1743,6 @@ MAP ........... ENDMAP - ################################################################################ # Some earlyish demon minivaults by Eino. # The difficulty of most low-tier demons is severely inflated by the time the @@ -1740,7 +1750,7 @@ ENDMAP # challenging and flavourful. ### Red devils (4) can use weapons and armour. - +# NAME: armed_red_devil_minivault TAGS: patrolling mini_float KMASK: l = no_monster_gen @@ -1821,3 +1831,17 @@ xxxxxx..xxxxx xxxxxxx.....@ xxxxxxxxxxxxx ENDMAP + +####################################### +# Statue in the mist (Lemuel) +# +NAME: statue_in_the_mist +MONS: orange crystal statue / silver statue / ice statue +DEPTH: 9- +MARKER: G = lua:fog_machine { cloud_type= "grey smoke", \ + pow_min = 10, pow_max = 20, delay_min = 15, delay_max = 35, \ + size = 3, walk_dist = 2, spread_rate= 25 } +SHUFFLE: G111 +MAP +G +ENDMAP |