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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-11 10:55:40 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-11 10:55:40 +0000 |
commit | a0065e7a7d5c55f0cf93c758f26afa9a86b16572 (patch) | |
tree | 74d513f5d251dd57f5b64c5ffb85703c4e08c70a /crawl-ref/source/debug.cc | |
parent | 172fd76cadb63cb41be2758b044b3f16c29a5fbf (diff) | |
download | crawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.tar.gz crawl-ref-a0065e7a7d5c55f0cf93c758f26afa9a86b16572.zip |
+ allocate and initialize
+ _fire_prompt_for_item returns -1, not ENDOFPACK
+ remove _fire_get_noitem_reason()
+ remove get_current_fire_item()
+ fix get_next_fire_item
+ remove _get_fire_order()
+ remove _fire_item_matches()
+ verify: no use of ENDOFPACK, use -1
+ on_item_fired
- implement: tags stuff
+ bug: wielding sling with stones = empty quiver
- bug: wield sling, no quiver, pick up stones: should quiver
+ bug: wield sling, pick up stones: update # stones
+ bug: wield sling, stones quivered, drop stones: should update
- feature: explicitly dropping all of ammo stack should remove it from quiver
- move get_next_fire_item into quiver.cc?
- remove: fire_quiver_best
- remove: you.quiver
- rename: you.quiver_change -> you.redraw_quiver
- test no item because of fire_order_begin, =f, etc
- find better place for on_weapon_changed
- polish Qv: display, the command change
- PROBLEM: cast_portal_projectile uses empty quiver slot? (test this)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4191 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.cc')
-rw-r--r-- | crawl-ref/source/debug.cc | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc index 50ded9bba9..b685550733 100644 --- a/crawl-ref/source/debug.cc +++ b/crawl-ref/source/debug.cc @@ -81,6 +81,7 @@ #include "output.h" #include "place.h" #include "player.h" +#include "quiver.h" #include "randart.h" #include "religion.h" #include "skills.h" @@ -2585,7 +2586,7 @@ static bool fsim_ranged_combat(FILE *out, int wskill, int mi, long hits = 0L; int maxdam = 0; - const int thrown = missile_slot == -1? get_current_fire_item() : missile_slot; + const int thrown = missile_slot == -1 ? you.m_quiver->get_fire_item() : missile_slot; if (thrown == ENDOFPACK || thrown == -1) { mprf("No suitable missiles for combat simulation."); @@ -2737,9 +2738,9 @@ static std::string fsim_weapon(int missile_slot) if (is_range_weapon(weapon)) { const int missile = - missile_slot == -1? get_current_fire_item() : + missile_slot == -1? you.m_quiver->get_fire_item() : missile_slot; - if (missile < ENDOFPACK) + if (missile < ENDOFPACK && missile >= 0) return item_buf + " with " + you.inv[missile].name(DESC_PLAIN); } |