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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-06 13:04:13 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-06 13:04:13 +0000
commit884757599b5109bdec4dd7d8748cbfdeb51596b3 (patch)
treeadfacd30240a7359dabd3604ccdda3fcdd76d649 /crawl-ref/source/defines.h
parent5c6fa867a8a10aba4638e1d73114b24168cec327 (diff)
downloadcrawl-ref-884757599b5109bdec4dd7d8748cbfdeb51596b3.tar.gz
crawl-ref-884757599b5109bdec4dd7d8748cbfdeb51596b3.zip
First steps toward removing the need for 6-deep rock-wall padding around dungeon maps. This is likely to be buggy for a while.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2341 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r--crawl-ref/source/defines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h
index ddda72ddab..60e472378f 100644
--- a/crawl-ref/source/defines.h
+++ b/crawl-ref/source/defines.h
@@ -82,7 +82,7 @@
// This is the border that must be left around the map. I'm not sure why it's
// necessary, beyond hysterical raisins.
-#define MAPGEN_BORDER 6
+#define MAPGEN_BORDER 2
// Now some defines about the actual play area:
// Note: these boundaries are exclusive for the zone the player can move/dig,