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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-06 13:04:13 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-06 13:04:13 +0000 |
commit | 884757599b5109bdec4dd7d8748cbfdeb51596b3 (patch) | |
tree | adfacd30240a7359dabd3604ccdda3fcdd76d649 /crawl-ref/source/defines.h | |
parent | 5c6fa867a8a10aba4638e1d73114b24168cec327 (diff) | |
download | crawl-ref-884757599b5109bdec4dd7d8748cbfdeb51596b3.tar.gz crawl-ref-884757599b5109bdec4dd7d8748cbfdeb51596b3.zip |
First steps toward removing the need for 6-deep rock-wall padding around dungeon maps. This is likely to be buggy for a while.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2341 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r-- | crawl-ref/source/defines.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index ddda72ddab..60e472378f 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -82,7 +82,7 @@ // This is the border that must be left around the map. I'm not sure why it's // necessary, beyond hysterical raisins. -#define MAPGEN_BORDER 6 +#define MAPGEN_BORDER 2 // Now some defines about the actual play area: // Note: these boundaries are exclusive for the zone the player can move/dig, |