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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-24 23:58:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-24 23:58:22 +0000
commit54022e5775e364b6be880373b9603f9094f20525 (patch)
treed86a1de4058cdc3941674bddb0ed72afc7868529 /crawl-ref/source/delay.h
parent41d70af6d353eb5f2da26f908fb75e02e1e9af57 (diff)
downloadcrawl-ref-54022e5775e364b6be880373b9603f9094f20525.tar.gz
crawl-ref-54022e5775e364b6be880373b9603f9094f20525.zip
Remove GLAMOUR, and introduce RECITE (new Zin invocation)
The latter is a work in progress and may have strange results. It is intended as a multiturn invocation that is interrupted by large hp losses. IMHO, reciting things is an action that needs to take several turns. Each turn an attempt at influencing intelligent monsters is made. They usually fall asleep, are confused or turn berserk. The delay gets cancelled when the player is heavily wounded or when there are no impressionable monsters around anymore. I think the power formula will have to be tweaked. Comments welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3321 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.h')
-rw-r--r--crawl-ref/source/delay.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/delay.h b/crawl-ref/source/delay.h
index 81e14807f0..5168d12574 100644
--- a/crawl-ref/source/delay.h
+++ b/crawl-ref/source/delay.h
@@ -74,6 +74,7 @@ void start_delay( delay_type type, int turns, int parm1 = 0, int parm2 = 0 );
void stop_delay( void );
bool you_are_delayed( void );
delay_type current_delay_action( void );
+bool check_recital_audience( void );
void handle_delay( void );
bool is_run_delay(int delay);