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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 03:24:34 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 03:24:34 +0000
commita4ac6194c05b8b747564a0eab4d624b1da5854ca (patch)
tree77d8ddb0f8b0b805a986c1069a9de26770fa1af4 /crawl-ref/source/describe.cc
parent0ba12af5e57ee766de7aa07936f6ad3cf33e6fe7 (diff)
downloadcrawl-ref-a4ac6194c05b8b747564a0eab4d624b1da5854ca.tar.gz
crawl-ref-a4ac6194c05b8b747564a0eab4d624b1da5854ca.zip
When adding on a line to a monster description like "It smells",
"It is incapable of using stairs", etc, put a blank line between it and the main body of the description. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8048 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 3cd82d7aff..53b87bd0c0 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2645,15 +2645,15 @@ void describe_monsters(const monsters& mons)
if (player_can_smell())
{
if (player_mutation_level(MUT_SAPROVOROUS) == 3)
- body << "It smells great!$";
+ body << "$It smells great!$";
else
- body << "It stinks.$";
+ body << "$It stinks.$";
}
break;
case MONS_SWAMP_DRAKE:
if (player_can_smell())
- body << "It smells horrible.$";
+ body << "$It smells horrible.$";
break;
case MONS_NAGA:
@@ -2662,26 +2662,26 @@ void describe_monsters(const monsters& mons)
case MONS_GUARDIAN_NAGA:
case MONS_GREATER_NAGA:
if (you.species == SP_NAGA)
- body << "It is particularly attractive.$";
+ body << "$It is particularly attractive.$";
else
- body << "It is strange and repulsive.$";
+ body << "$It is strange and repulsive.$";
break;
case MONS_VAMPIRE:
case MONS_VAMPIRE_KNIGHT:
case MONS_VAMPIRE_MAGE:
if (you.is_undead == US_ALIVE)
- body << "It wants to drink your blood!$";
+ body << "$It wants to drink your blood!$";
break;
case MONS_REAPER:
if (you.is_undead == US_ALIVE)
- body << "It has come for your soul!$";
+ body << "$It has come for your soul!$";
break;
case MONS_ELF:
// These are only possible from polymorphing or shapeshifting.
- body << "This one is remarkably plain looking.$";
+ body << "$This one is remarkably plain looking.$";
break;
case MONS_DRACONIAN:
@@ -2701,7 +2701,7 @@ void describe_monsters(const monsters& mons)
case MONS_DRACONIAN_MONK:
case MONS_DRACONIAN_KNIGHT:
{
- body << _describe_draconian( &mons );
+ body << "$" << _describe_draconian( &mons );
break;
}
case MONS_PLAYER_GHOST:
@@ -2714,7 +2714,7 @@ void describe_monsters(const monsters& mons)
case MONS_URUG:
if (player_can_smell())
- body << "He smells terrible.$";
+ body << "$He smells terrible.$";
break;
case MONS_PROGRAM_BUG:
@@ -2729,8 +2729,8 @@ void describe_monsters(const monsters& mons)
if (!mons_can_use_stairs(&mons))
{
- body << mons_pronoun(static_cast<monster_type>(mons.type),
- PRONOUN_CAP, true)
+ body << "$" << mons_pronoun(static_cast<monster_type>(mons.type),
+ PRONOUN_CAP, true)
<< " is incapable of using stairs.$";
}