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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:34 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:49 +0530
commitc0aa968809c8d8ef88048edd667b12b297a68602 (patch)
treed7d3146cb30af8917fa2327ef9915158fab6bc71 /crawl-ref/source/dgn-shoals.h
parentfc861cd85fb2044058363096b391f1c21ec8e660 (diff)
downloadcrawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.tar.gz
crawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.zip
Experimental level builder changes for Swamp.
The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better.
Diffstat (limited to 'crawl-ref/source/dgn-shoals.h')
-rw-r--r--crawl-ref/source/dgn-shoals.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-shoals.h b/crawl-ref/source/dgn-shoals.h
index 1d14c620f2..de33308eac 100644
--- a/crawl-ref/source/dgn-shoals.h
+++ b/crawl-ref/source/dgn-shoals.h
@@ -1,7 +1,7 @@
#ifndef DGN_SHOALS_H
#define DGN_SHOALS_H
-void prepare_shoals(int level_number);
+void dgn_build_shoals_level(int level_number);
void shoals_postprocess_level();
void shoals_apply_tides(int turns_elapsed, bool force = false);
void shoals_release_tide(monsters *caller);