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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-19 09:05:18 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-19 09:05:18 +0000 |
commit | 70f67f351c5d568a1d4cd3d831dfba372f60a7cf (patch) | |
tree | 6e59e0570046cea17c191d249ecfa565ab5cc544 /crawl-ref/source/dgnevent.h | |
parent | 9095c0dff2d69101a11fe350c7085e3822c50518 (diff) | |
download | crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.tar.gz crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.zip |
C code for Chapayev's and Eino's request for a wall mounted "switch": if the
player takes a swing at a solid grid (ctrl-direction at it), or it's hit by
a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit"
dungeon event will be issued for that square; a Lua marker can listen to
that event to implement a switch/lever/button.
No Lua glue or Lua convenience classes yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dgnevent.h')
-rw-r--r-- | crawl-ref/source/dgnevent.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dgnevent.h b/crawl-ref/source/dgnevent.h index cff604d2c1..4e415ffadb 100644 --- a/crawl-ref/source/dgnevent.h +++ b/crawl-ref/source/dgnevent.h @@ -29,7 +29,8 @@ enum dgn_event_type DET_MONSTER_DIED = 0x0100, DET_ITEM_PICKUP = 0x0200, DET_ITEM_MOVED = 0x0400, - DET_FEAT_CHANGE = 0x0800 + DET_FEAT_CHANGE = 0x0800, + DET_WALL_HIT = 0x1000 }; class dgn_event |