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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 12:18:36 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 12:18:36 +0000
commit30712a6f0906f3127c49989219c1077a81336c6c (patch)
tree86bef2abdd5fc92f286e8bb907239cae724fd4b8 /crawl-ref/source/direct.cc
parent17d51dec2e404928c52bd4358c66703285f1eb0f (diff)
downloadcrawl-ref-30712a6f0906f3127c49989219c1077a81336c6c.tar.gz
crawl-ref-30712a6f0906f3127c49989219c1077a81336c6c.zip
Implement FR 1911470: DVORP type influences chance of spattering blood
This is currently purely cosmetical, but there are a lot of ideas out there how to make blood have an effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3910 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r--crawl-ref/source/direct.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc
index 35354cad74..39b76fb566 100644
--- a/crawl-ref/source/direct.cc
+++ b/crawl-ref/source/direct.cc
@@ -1625,10 +1625,9 @@ std::string raw_feature_description(dungeon_feature_type grid,
return ("translucent unnaturally hard rock wall");
case DNGN_ORCISH_IDOL:
if (you.species == SP_HILL_ORC)
- {
return ("idol of Beogh");
- }
- return ("orcish idol");
+ else
+ return ("orcish idol");
case DNGN_WAX_WALL:
return ("wall of solid wax");
case DNGN_GRANITE_STATUE: