diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-28 12:18:36 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-28 12:18:36 +0000 |
commit | 30712a6f0906f3127c49989219c1077a81336c6c (patch) | |
tree | 86bef2abdd5fc92f286e8bb907239cae724fd4b8 /crawl-ref/source/direct.cc | |
parent | 17d51dec2e404928c52bd4358c66703285f1eb0f (diff) | |
download | crawl-ref-30712a6f0906f3127c49989219c1077a81336c6c.tar.gz crawl-ref-30712a6f0906f3127c49989219c1077a81336c6c.zip |
Implement FR 1911470: DVORP type influences chance of spattering blood
This is currently purely cosmetical, but there are a lot of ideas out
there how to make blood have an effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3910 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r-- | crawl-ref/source/direct.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc index 35354cad74..39b76fb566 100644 --- a/crawl-ref/source/direct.cc +++ b/crawl-ref/source/direct.cc @@ -1625,10 +1625,9 @@ std::string raw_feature_description(dungeon_feature_type grid, return ("translucent unnaturally hard rock wall"); case DNGN_ORCISH_IDOL: if (you.species == SP_HILL_ORC) - { return ("idol of Beogh"); - } - return ("orcish idol"); + else + return ("orcish idol"); case DNGN_WAX_WALL: return ("wall of solid wax"); case DNGN_GRANITE_STATUE: |