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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
commit | 5b618acbca35621d699dc4ba3064f2a3228a5131 (patch) | |
tree | d5a68990291723d0252b29dd9193bce34929f50b /crawl-ref/source/direct.cc | |
parent | 7ca7077ed3e60d71c79c22e07fd0d2491b861ca3 (diff) | |
download | crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.tar.gz crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.zip |
Added throwing nets. These still need work, and thus
are not for 0.3. Obviously.
Summary:
New item type MI_THROWING_NET.
The enchantment of a net describes its state, i.e.
whether it's brand-new or almost falling apart
(happens at -8).
New attribute ATTR_CAUGHT (for monsters ENCH_CAUGHT)
that means the victim cannot move and instead
struggles against the net until it manages to wriggle
out of it (takes a while depending on size) or it
is destroyed.
Monsters can still use items and spells when trapped.
New trap type TRAP_NET that currently is the only
source of throwing nets, though Gladiators (and some
types of hunters maybe?) should start with a few, and
David suggested also allowing the creation of nets
for shops.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2020 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r-- | crawl-ref/source/direct.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc index 9389a0837b..b08f307a6b 100644 --- a/crawl-ref/source/direct.cc +++ b/crawl-ref/source/direct.cc @@ -1283,6 +1283,8 @@ std::string raw_feature_description(dungeon_feature_type grid, return ("blade trap"); case TRAP_BOLT: return ("bolt trap"); + case TRAP_NET: + return ("net trap"); case TRAP_ZOT: return ("Zot trap"); case TRAP_NEEDLE: @@ -1559,6 +1561,9 @@ static void describe_mons_enchantment(const monsters &mons, case ENCH_STICKY_FLAME: msg += " is covered in liquid flames."; break; + case ENCH_CAUGHT: + msg += " is entangled in a net."; + break; default: msg.clear(); break; |