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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-20 12:23:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-20 12:23:38 +0000
commit5b618acbca35621d699dc4ba3064f2a3228a5131 (patch)
treed5a68990291723d0252b29dd9193bce34929f50b /crawl-ref/source/direct.cc
parent7ca7077ed3e60d71c79c22e07fd0d2491b861ca3 (diff)
downloadcrawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.tar.gz
crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.zip
Added throwing nets. These still need work, and thus
are not for 0.3. Obviously. Summary: New item type MI_THROWING_NET. The enchantment of a net describes its state, i.e. whether it's brand-new or almost falling apart (happens at -8). New attribute ATTR_CAUGHT (for monsters ENCH_CAUGHT) that means the victim cannot move and instead struggles against the net until it manages to wriggle out of it (takes a while depending on size) or it is destroyed. Monsters can still use items and spells when trapped. New trap type TRAP_NET that currently is the only source of throwing nets, though Gladiators (and some types of hunters maybe?) should start with a few, and David suggested also allowing the creation of nets for shops. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2020 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r--crawl-ref/source/direct.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc
index 9389a0837b..b08f307a6b 100644
--- a/crawl-ref/source/direct.cc
+++ b/crawl-ref/source/direct.cc
@@ -1283,6 +1283,8 @@ std::string raw_feature_description(dungeon_feature_type grid,
return ("blade trap");
case TRAP_BOLT:
return ("bolt trap");
+ case TRAP_NET:
+ return ("net trap");
case TRAP_ZOT:
return ("Zot trap");
case TRAP_NEEDLE:
@@ -1559,6 +1561,9 @@ static void describe_mons_enchantment(const monsters &mons,
case ENCH_STICKY_FLAME:
msg += " is covered in liquid flames.";
break;
+ case ENCH_CAUGHT:
+ msg += " is entangled in a net.";
+ break;
default:
msg.clear();
break;