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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
commit | 429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch) | |
tree | ae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/directn.cc | |
parent | e7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff) | |
download | crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip |
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head.
* Fix corpses getting the wrong blood stain background tile (also a
patch by zebez), and change around the colours a bit: a red blood
stain now shows that Vampires can drain the corpse, undrainable
corpses get the green background instead
* Apply a small patch by Josh Triplett to give more appropriate messages
when glowing weapons are sacrificed and disappear "without a glow"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r-- | crawl-ref/source/directn.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc index 86ef9b0ee1..666b59ae96 100644 --- a/crawl-ref/source/directn.cc +++ b/crawl-ref/source/directn.cc @@ -2558,26 +2558,26 @@ static std::string _base_feature_desc(dungeon_feature_type grid, return ("dart trap"); case TRAP_ARROW: return ("arrow trap"); + case TRAP_NEEDLE: + return ("needle trap"); + case TRAP_BOLT: + return ("bolt trap"); case TRAP_SPEAR: return ("spear trap"); case TRAP_AXE: return ("axe trap"); - case TRAP_TELEPORT: - return ("teleportation trap"); - case TRAP_ALARM: - return ("alarm trap"); case TRAP_BLADE: return ("blade trap"); - case TRAP_BOLT: - return ("bolt trap"); case TRAP_NET: return ("net trap"); - case TRAP_ZOT: - return ("Zot trap"); - case TRAP_NEEDLE: - return ("needle trap"); + case TRAP_ALARM: + return ("alarm trap"); case TRAP_SHAFT: return ("shaft"); + case TRAP_TELEPORT: + return ("teleportation trap"); + case TRAP_ZOT: + return ("Zot trap"); default: error_message_to_player(); return ("undefined trap"); |