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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
commit429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch)
treeae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/directn.cc
parente7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff)
downloadcrawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz
crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 86ef9b0ee1..666b59ae96 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2558,26 +2558,26 @@ static std::string _base_feature_desc(dungeon_feature_type grid,
return ("dart trap");
case TRAP_ARROW:
return ("arrow trap");
+ case TRAP_NEEDLE:
+ return ("needle trap");
+ case TRAP_BOLT:
+ return ("bolt trap");
case TRAP_SPEAR:
return ("spear trap");
case TRAP_AXE:
return ("axe trap");
- case TRAP_TELEPORT:
- return ("teleportation trap");
- case TRAP_ALARM:
- return ("alarm trap");
case TRAP_BLADE:
return ("blade trap");
- case TRAP_BOLT:
- return ("bolt trap");
case TRAP_NET:
return ("net trap");
- case TRAP_ZOT:
- return ("Zot trap");
- case TRAP_NEEDLE:
- return ("needle trap");
+ case TRAP_ALARM:
+ return ("alarm trap");
case TRAP_SHAFT:
return ("shaft");
+ case TRAP_TELEPORT:
+ return ("teleportation trap");
+ case TRAP_ZOT:
+ return ("Zot trap");
default:
error_message_to_player();
return ("undefined trap");